They are being accused of price fixing with the whole “can’t sell games for cheaper on other store fronts compared to the steam listing” thing
warm@kbin.earth explains it better below:
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.
Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.
It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…
Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.
It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.
I believe the problem is that it isn’t just Steam keys. There’s apparently emails from Valve employees that state that it’s all versions of the game, and that seems to be the real crux here. And if that’s true it’s pretty shitty, and they might actually lose this.
Do you have a source for that? All I can find on their Steamworks site is the rules on Steam keys being restricted, not other versions. Maybe I missed that email part in the news.
ah yes, they are price fixing by saying devs can’t set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)
That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.
Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.
As per my understanding (which isn’t saying much), Steam takes a 30% cut of each sale.
In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam’s store, harming everyone.
Did i understand it right? No idea.
What’s the actual goal here? Also no idea.
Is Steam the “good guy” in all this? Of course not.
I think devs actually get quite a bit for that 30%. Let’s present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they’d only take a 10% cut, but the tradeoff is, they won’t promote your game at all? Like, it won’t show up in any Steam storefront advertisements, can’t participate in sales, etc. - it’s still there if it’s linked to from off-Steam or if someone searches for it, but it won’t be promoted, period.
How do you think that would work out for developers? I’d argue not well, especially for small studios.
The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren’t getting a cut of the sales?
What are they being sued for? I guess I missed this?
Also I guess it could be argued they only removed it from new sales whereas people who already owned those titles on Steam still have them on Steam.
They are being accused of price fixing with the whole “can’t sell games for cheaper on other store fronts compared to the steam listing” thing
warm@kbin.earth explains it better below:
Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.
I’m pretty sure that Amazon also says that you can’t sell things on Amazon for more than you sell the same item elsewhere.
I’ve certainly seen a video claiming that.
Oh well that’s totally fair, honestly.
It locks out real competitive pricing.
It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…
Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.
It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.
How does it do that?
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.
I believe the problem is that it isn’t just Steam keys. There’s apparently emails from Valve employees that state that it’s all versions of the game, and that seems to be the real crux here. And if that’s true it’s pretty shitty, and they might actually lose this.
Do you have a source for that? All I can find on their Steamworks site is the rules on Steam keys being restricted, not other versions. Maybe I missed that email part in the news.
Yes this is a more apt description, sorry, this whole thing has been stupid tbh.
ah yes, they are price fixing by saying devs can’t set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)
That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.
Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.
As per my understanding (which isn’t saying much), Steam takes a 30% cut of each sale. In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam’s store, harming everyone.
Did i understand it right? No idea. What’s the actual goal here? Also no idea. Is Steam the “good guy” in all this? Of course not.
Well that’s stupid. If Steam charged less, the price of games wouldn’t change.
Developers and publishers would just pocket the difference.
Too bad a lot of people, even here or in other threads, don’t get it, so they willingly cheer for Valve simply because Tim Sweeney sucks.
I think devs actually get quite a bit for that 30%. Let’s present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they’d only take a 10% cut, but the tradeoff is, they won’t promote your game at all? Like, it won’t show up in any Steam storefront advertisements, can’t participate in sales, etc. - it’s still there if it’s linked to from off-Steam or if someone searches for it, but it won’t be promoted, period.
How do you think that would work out for developers? I’d argue not well, especially for small studios.
The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren’t getting a cut of the sales?