• [object Object]@lemmy.world
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    7 hours ago

    Back in the day of DOS and such, there were multiple ‘economic simulator’ games about the daily loop of a typical abstract worker. With the actions like ‘go to work’, ‘pay rent’, ‘go see a movie’, etc. With the management of money, hunger, and boredom, and usually with a prospect of getting a better apartment and a better-paying job. These games were very simple, but surprisingly widespread.