Back in the day of DOS and such, there were multiple ‘economic simulator’ games about the daily loop of a typical abstract worker. With the actions like ‘go to work’, ‘pay rent’, ‘go see a movie’, etc. With the management of money, hunger, and boredom, and usually with a prospect of getting a better apartment and a better-paying job. These games were very simple, but surprisingly widespread.
Back in the day of DOS and such, there were multiple ‘economic simulator’ games about the daily loop of a typical abstract worker. With the actions like ‘go to work’, ‘pay rent’, ‘go see a movie’, etc. With the management of money, hunger, and boredom, and usually with a prospect of getting a better apartment and a better-paying job. These games were very simple, but surprisingly widespread.
Isn’t this basically The SIMS?
Kinda, but much simplified so you could run it on a glorified calculator. See e.g. ‘Dope Wars’, which was ported to actual TI-82.