You’re right. I should have said “neural network” or algorithm or something. I didn’t mean to play it up, I mean those are generally more rudimentary than people think they are.
But I think it’s backtracking on questions like that because it expects people to give wrongful answers or to change their minds. Also some answers actually require you to give a lead at first then contradict yourself later like that in order to reach. Like “Mary Madeleine’s Skull relic” instead of just “a skull”
Yeah, that’s definitely part of it. I think it reduces the weights of earlier questions as the game progresses.
Also, it seems to have memory between games: if you answered “yes” to a very specific question, it is way more likely to ask it in the next game. This is because it’s hard to think of completely original characters each time: if one’s first character was a British politician, the next one is very likely to be British and/or a politician.
You’re right. I should have said “neural network” or algorithm or something. I didn’t mean to play it up, I mean those are generally more rudimentary than people think they are.
But I think it’s backtracking on questions like that because it expects people to give wrongful answers or to change their minds. Also some answers actually require you to give a lead at first then contradict yourself later like that in order to reach. Like “Mary Madeleine’s Skull relic” instead of just “a skull”
Yeah, that’s definitely part of it. I think it reduces the weights of earlier questions as the game progresses.
Also, it seems to have memory between games: if you answered “yes” to a very specific question, it is way more likely to ask it in the next game. This is because it’s hard to think of completely original characters each time: if one’s first character was a British politician, the next one is very likely to be British and/or a politician.
It does! I’m curious if it’s using that memory from games with your specific IP address or with other people who played recently