• LordFireCrotch@lemmy.today
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    21 hours ago

    The funny thing to me is: these games didn’t just creep up and were made in the past 6 months.

    These companies made these decisions years ago, think highguard was 2022 or something.

    So these guys made a market bet, and lost it. That’s what we’re witnessing with these Concord-esque flops.

    • rtxn@lemmy.world
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      15 hours ago

      That would be true in a vacuum, but there have been plenty of examples of “good” games completely fizzling out simply because they were unremarkable in a saturated market. Lawbreakers was a fairly well-received objective-based team shooter with interesting movement mechanics. It was killed off because it couldn’t compete with Overwatch for players’ time. Then there are the countless battle royale games released during the reign of PUBG and Fortnite, and all the wannabe Halo-killers, CoD-killers, WoW-killers… history is littered with the corpses of “good” but otherwise unremarkable games that thought they were the shit.

      Highguard isn’t just a failure of a game, it’s a failure on the studio’s part to learn the lesson: players’ time and attention are limited resources, and you need to be exceptional to compete in a saturated market.

      They didn’t just make a bet. They made a bet on the horse with broken legs.