The scarf has higher requirements for precision and a more constant overhead than a one-off giant summon.
I mean, there’s a scarf.
And then there’s a scarf
You could make them go “oof” on the summon if you added a requirement that the lava properly flow along the ground and interact with all characters near the event.
I think the better question is “How many polygons do you want and what do you want them to do?”
Generally simulated fabrics look good as long as it is flapping in the wind like a flag and has no chance of interacting with any other objects, such as the person wearing a scarf.
The last two-minute-papers video on the subject makes it look like a solved problem, until you notice the stats in the corner are measuring “minutes per frame”
I mean, there’s a scarf.
And then there’s a scarf
I think the better question is “How many polygons do you want and what do you want them to do?”
Real time simulation of fabrics is a ongoing field of study. It has years of research behind it.
Generally simulated fabrics look good as long as it is flapping in the wind like a flag and has no chance of interacting with any other objects, such as the person wearing a scarf.
“You can choose to play as a mighty warrior, or a free-floating sentient scarf. One or the other.”
The last two-minute-papers video on the subject makes it look like a solved problem, until you notice the stats in the corner are measuring “minutes per frame”