I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”

I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.

  • agamemnonymous@sh.itjust.works
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    2 days ago

    The main theme of the game basically centers around failure. How it manifests, how people react to it, how it affects them in the long run. Bitterness, apathy, delusion. Most of the characters are some kind of fuckup (except Kim, my beloved). Some of them are failures because they’re fucked up, some of them are fucked up because they failed again and again, but either way it’s an exploration of what that does to a person, what that does to a people, what that does to a town.

    Some people just disassociate, some people give up and abandon their values to go with the flow, some people fight back impotently against forces they’ll never overcome. Above all, I think it’s basically about perseverance, one way or another, in the face of failure.

    It’s very raw, very bleak, very human. It’s easy to feel vindicated when you strive and succeed, when you’re a virtuous hero, but who among us is just a virtuous hero? It’s much more complex and real to fail over and over and still get back on that horse, because what else can you do? The characters are supposed to be flawed, they’re supposed to be unlikeable. The game is about exploring what it is that made them unlikeable: how much of it is forces beyond their control, how much of it is their own stubbornness and maladaptive reactions, how much of it is just trauma.

    If you don’t like exploring those ideas, you probably won’t like the game.

      • agamemnonymous@sh.itjust.works
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        2 days ago

        The characters are supposed to be flawed, they’re supposed to be unlikeable. The game is about exploring what it is that made them unlikeable: how much of it is forces beyond their control, how much of it is their own stubbornness and maladaptive reactions, how much of it is just trauma.

        It’s kind of a necessary aspect. You can’t really effectively explore what persistent failure does to a town without feeling like you’re trudging through a story full of assholes. If the characters weren’t so abrasive and broken, it wouldn’t really be the same kind of thing.

          • agamemnonymous@sh.itjust.works
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            2 days ago

            And if you keep playing you learn the tragic reasons why Cuno is such a little shit and, I won’t post spoilers, but depending on your choices you can help him become way less of a little shit. It’s roughly the same for most of the asshole characters: they’re assholes at first, you find out why they’re assholes and develop a lot of sympathy for them, and sometimes you facilitate their redemption.

            • ampersandrew@lemmy.world
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              2 days ago

              Could be, but I didn’t have the patience to see it. If that’s what they wanted me to see, I certainly felt it could have been paced better. You mostly only hear good things about this game, but my friends list on Steam has about a dozen people who stopped playing it around the same time I did. I can’t say why they put it down, as I didn’t poll them, but someone I follow on Giant Bomb had a pretty similar reaction to the front-loaded negativity of this game very recently, so I know it’s not just me.

              • agamemnonymous@sh.itjust.works
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                2 days ago

                Sure, but again that’s the point. I can get why someone might not have the patience for it, but you can’t really change the front-loaded negativity or pacing without sacrificing the whole message. It’s a crucial aspect of the storytelling.

                Honestly, people who give up on it kinda validate the themes. You and your dozen friends didn’t persevere, like many of the characters. Giving up is one response to bleakness. That’s not a value judgement, like I said it isn’t for everyone, but it is kinda poignant that by checking-out you demonstrate exactly what it’s saying, to some degree.

                  • agamemnonymous@sh.itjust.works
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                    2 days ago

                    Not what I said. Dropping out of a game because it’s too bleak reinforces the game’s theme of people dropping out of reality because it’s too bleak.

                    Like I said, it’s not for everyone. But you quit before the threads start to come together. If you don’t care about those threads, that’s your choice. You said you’re interested in exploring the themes the game centers around, and if that’s true you really should give it a real shot and give the game the time to tell its story. But the negativity and pacing are an aspect of that storytelling. People are supposed to be assholes, it’s supposed to feel a bit like a slog, it’s supposed to feel bleak. They aren’t telling the story badly, you’re just not interested in the story.