I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.
And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”
I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.
Monster hunter. You need to hit the monsters like 1000x and they don’t even have a health bar. Its like using a mixer: boring and takes long.
LoZ: The wind waker. I thought it would be like that one world in Paper Mario: TOK where you get a fast ship, but instead you get an extremely slow nutshell.
This problem was addressed in the remaster of wind waker
Oh yeah if I had to pick one game it would be that onr as well. I like Monster Hunters world but not thr gameplay. I’ll stick with the Stories spin offs.
Yes 100% when it comes to monster hunter. I have no love for that game, the only time it was the least bit exciting was when we avoiding the objective and fought a monster that was way too strong for us.
I’m not a fan of monster hunter and souls games. I’ve given them try aftet try, but they just don’t jive with me. Part of it is the jrpg aesthetic. I was never a final fantasy kid so it just doesn’t hit me the way sword and sorcery do. I’m not a get gud player. When a game gets tough, I get weird and I love games that encourage me to do things unexpected instead of hitting me with a stick for not doing the expected. Monster hunter feels very similar on that aspect, I get no satisfaction for perfectly executing a button combo, I get satisfaction from finding an unexpected gear combo.
If they’re your game, l love that for you. I like seeing people have fun. I just don’t find it there personally.
I have tried to play Hollow Knight multiple times and I just can’t get into it. I find the art style clashes with the gameplay, it’s difficult for me to tell what is and isn’t a platform to stand on, what will and won’t hurt me. I also just don’t think the Souls-like system really works for me in a side scroller, I had the same issue with Salt and Sanctuary, it just wasn’t how I want to play one of those games.
Terraria. I’ve tried 3 different times now and I just can’t get into it
Farthest Frontier. I love city building games. That’s my genre of choice. Farthest Frontier is pretty but not much else. The underlying engine is jank at best. The numbers the game spits out at you don’t make any sense. I really think it’s doing incorrect math sometimes. The game stops throwing citizens at you around 50 pop. It’ll grind all progression to a halt for 20 minutes then drip feed you new citizens. All this while you’re sitting in a town begging for workers with 10 free houses. It’s incredibly slow to the point where you end up doing nothing just waiting for the game to catch up. I can handle that if the underlying systems make sense(see Ostriv), but they don’t. Everybody praised Farthest Frontier in early access then on launch as if it was the second coming of Banished. I’ve had nothing but a frustrating time with it.
I hate Battle Royale shooters, all of them.
There is nothing I find more unpleasant than inventory management under pressure. I don’t even have time to look at what I just picked up and figure out what it does before people are shooting at me. I say just pick a lane, you can be a competitive shooter, but skip the loot. Or go maximum inventory management, like borderlands or stalker, but not in a competitive multiplayer game.
The Legend of Zelda Breath of the Wild. As a die hard Zelda fan, I was beyond hyped for this one. Probably my biggest letdown in all of gaming.
- No real story to follow
- No cast of interesting characters outside of optional collectible flashbacks
- Repetitive, lifeless gameplay. No real dungeons or temples, every “mini dungeon” that does exist is the same copy pasted theme.
- No score of memorable unique music, just the MiNiMaLiSm of some understated occasional piano.
- Atrocious lack of enemy variety.
- a focus on exploration that rewards you with precious little given that any weapons your find will just break, and there are no unique combat or traversal items to unlock.
Came back to my save a couple times to push through, but the entire game is just the same 4 activities copy pasted 300 times with no variation or progression that makes your 50th hour unique from your first. It’s like. Soulless kowtow to Ubisoft game design in a once beautiful and innovative game series. Makes me mad just thinking about it lol.
I feel this. I’m a huge Zelda fan. It’s my favorite game series. BotW was just ok. Then I played Elden Ring and realized that the vast emptiness of the open world didn’t have to be so unrewarding. Now BotW is mediocre, and I didn’t bother with the sequel.
Why the fuck does the Master Sword degrade? Garbage concept. Genuinely terrible.
I totally agree with the exception of the music. I know what you mean because there is minimal music in the “open world” parts of the game, but the actual songs made for the actually interesting places are bangers.
I mean ultimately it’s a matter of personal opinion, but there’s a reason so many legacy Zelda songs are so beloved and memorable, and have been sampled and remixed to death over decades and nobody really talks about or remembers any particular themes from BOTW.
Like I don’t remember music from BOTW being bad, I just don’t remember it at all
Any soulslike released by fromsoft (and most other companies) after the release of dark souls 2.
The fast paced, reaction-based combat of Bloodborne makes the games feel so different that I honestly can’t call them the same genre as the ones that came before.
Call of Duty. Any of them. The campaigns are capable and fun, and I’ve enjoyed the ones I’ve played, but the online sucks so hard to me.
I first tried when they first came out, but the internet wasnt fast enough for the “who shot first quick fire twitch shooter”. I would be on a bridge then teleport to like 5 different places in a second, then the killcam shows me that actually I was just walking into a wall while XxProSnip3zzxX shot me in the back. Wow I sure suck at this game.
Tried again a few iterations later and my first 5 games in a row the game had already started and my team was already caught in a spawn trap. We’d just be respawning into a firing line getting mowed down the instant we spawn. 0k 15d.
Finally got a real game going and I was just getting completely murdered by people who’ve never stopped playing and understand the maps perfectly and gun you down before you can even react to their presence.
I tried the battle royale one and it was really exciting for about 15 minutes. Ive got one life, im surrounded by death, i can hear fire going in all directions. Then i never see anyone. I run from likely location to likely location and theres nobody. Its just me. I start shooting in the air “come and get me, lets fight”. Nothing. I see a tall building and think if I can get to the roof I can see where people are. I go inside the building. Im dead now. There was a guy perched on the lip on the inside of the door, waiting this whole fucking time just in case somebody walked in like I did. He’s teabagging me now and punching my corpse. Such fun.
i only play single player and cant stand call of duty games. (i did like black ops 1) the games are 100% scripted. i pkayed the wwii one with josh duhamel. two things stand out. i was defending a holl with my ai teammates helping. i started to realize theybwerent killing anyone and it was up to me. then, kater i exit a house with at least 5 friendly soldiers in front of me. i was preparing/healing and notice a dog running toward the house. i thoight “no worries, its one dog, someone will kill it”. nope, it zig zagged and not one ai npc card, it killed me. i load the save and get back to that point and the EXACT same thing, EXACT movement of everybody hapoened… thats when i quit
Black Myth: Wukong
I wanna like it. I just can’t get into it.
Cyberpunk 2077. I thought I would enjoy it as much as Witcher 3, nop. But then again, I played it few months after it came out. Heard it got better, so maybe I will try again one-day.
2.0 changed the game mechanics completely
Just playing through Phantom Liberty is worth it IMO, especially if you get it on sale
as soon as you said “cyberpunk 2077” and before i finished tour comment, i knew you played it at release. if you own it, the try it out.
Eve Online. I’ve played it 3 or 4 times over the years. It’s such a good concept, but the interface is SO TERRIBLE. I am logistics gamer (factorio, satisfactory) and the player driven economy is SUPERB. However, doing the supply side is like pulling teeth. I cannot establish good, efficient production chains. I realize that it’s a spaceship game about shooting other people. I’m not the target audience, but they seem to indicate that they need people like me, then don’t support our playstyle.
Baldur’s gate 3, the combat was frustrating and the dice rolls popping up in the middle of any skill check were annoying. I’m sure there are others but that’s the one I can think of right now.
Yeah, the game is frustrating and hard. I preferred their other game Divinity 2 significantly more.
I really really wanted to get into this one but there were just too many story threads going on at once and I had fomo analysis paralysis about all of them
The Witcher Series
I just can’t get into playing Geralt. I’ve tried getting into 2 multiple times, but just don’t feel it.
Grand Theft Auto 4 - wasn’t fun to play, though I keep trying since I want to see where the story goes but get too jaded to make it far.
Fallout New Vegas - not sure why 3 and 4 vibes with me better, but every time I start new Vegas I just feel like I hit a wall before I make it to the strip.
Newer Pokemon games - this one is easy. I like to explore and find Pokemon. Current games are about and focused on battling. So no more puzzles and hidden corners. Pokemon Platinum and Soul Silver was the last game I had no complaints about. Legends Arcus is the last one I played and mostly enjoyed.
Majora’s Mask and Ocarina of Time - again Zelda is an exploration game to me and these 2 are combat focused. The 3DS version of Ocarina of Time was a bit more palatable to me, but I haven’t touched it in years.
There was those Let’s Go Evvee/Pikachu games that were 100% not what I want in a Pokémon game, it’s the same thing with the mobile game, I’m not here to catch 100+ of the same Pokémon, I want to build a team and explore the world. Kind if bummed they stopped making the games with that in mind.
I agree with most of these … but New Vegas? I kinda think that’s the best of all of them. Well except 1 & 2. They are almost a different game in the same universe so they don’t count.
I wonder if we’ll get a 5 in my lifetime.
Wow… pretty wild take considering most of those are widely considered some of the best games of all time. I will say, I have had some games and movies that were considered great, get ruined for me because I heard the hype before playing or watching, and went in to it with very high expectations.




