• GalacticSushi@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    1
    ·
    20 hours ago

    Yeah but eventually you need to progress in order to unlock new scenarios that can be failed, therefore unlocking new “bad” endings.

    • Tiresia@slrpnk.net
      link
      fedilink
      English
      arrow-up
      19
      ·
      16 hours ago

      Honestly, the ludonarrative parallels to the experience of a sub are impeccable. The label of “failure” is a reward in-and-of itself and tying it to the actual game experience of failure fills the same role as pain or bondage in BDSM. Yet, like a comic artist needing to learn how to draw well in order to be able to draw “messily” well, a sub has to learn how to navigate their sexual life with skill so they can learn to “fail” in new and more hot ways. The player enjoys their liberty and “competence” all the more knowing that at any point the game designer can yank the chain and make them eat dirt.