• teawrecks@sopuli.xyz
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    17 hours ago

    I was more hoping for a way to passively support indie devs that the market may otherwise not be giving enough attention to. I agree, I’d rather own a license (or better yet, physical copy) of a game and play it when I want, but I still view that relationship as part of the problem. I’d rather quality artwork not need to worry so much about playing the attention-lottery in order to survive.

    • Krauerking@lemy.lol
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      16 hours ago

      The problem is “passive”. Its not helpful to a game developer to not play their games cause then no one engages with their art. I wouldnt want to pay for a musician I dont listen to.

      We do need a way to discover stuff easier. That was one of the joys of the early internet compared to now. But if you want to support indie devs, follow them or find smaller stuff and support it. Ignore the algorithms, decide what you want and look for it. Life isn’t passive.

      • teawrecks@sopuli.xyz
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        11 hours ago

        I wouldnt want to pay for a musician I dont listen to.

        I disagree, and here is why.

        The difference is between entertainment value and artistic value. There are a lot of art (music, film, writing, games, etc) that I think are important to exist for the betterment of humanity, but are too emotionally heavy to enjoy recreationally, or too niche for most people to engage with it; and yet, I believe are important that they exist. I want to support quality art that falls into those categories, even if I never consume them, because if I don’t, then one day when someone does come up with an idea that would be relevant to my niche, they are less likely to make it.

        I don’t want a game’s ability to maximize engagement to be what determines how valuable it is, which is equivalent to saying, I don’t want the games I put my money toward to only be the games that I engage with. If you agree with the first half, then you must agree with the second half.

        • Krauerking@lemy.lol
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          5 hours ago

          Sure, but you need someone who is inspired by it to have played it to be so. Dont get me wrong I also agree with things existing for the sake of it but thats also up to someone inspired enough.

          I think its on the individual to not be responsible to spread themselves out but to actually interact with their niche and keep it alive, I want the games I engage with to be engaged with so that its felt.

          I dont think art needs my support as much as people do.