PlayStation Studios removed PC references across most studio pages, adding credibility to the rumor that Sony may be changing its first-party PC release plans.
There’s no way in hell those games don’t run on PC, you think every dev/artist/designer/etc has their own Playstation devkit for testing things? There was work needed, probably related to PSN and some other optional things that can be turned off for dev builds, but I guarantee you the games were running on PC before anyone even considered porting them.
They run on pc sure. On the spesific spects computers they use. They need things like support for different resolution. Work arounds for the controller only features. If you want to make things like mouse control feel good, it needs lot of fiddling. Optimizing for million different hardware possibilities, error handling, launching, settings, key bindings and propably million other things i cant think right now.
Optimizing for million different hardware possibilities
I’m pretty sure modern development has APIs that abstract a lot of that away from you. It’s not 1999 when you need to talk directly to the hardware anymore
I’m not saying it’s just flipping a switch, but it’s also not the monster that people make it out to be. Porting a game to a console is usually a lot harder, but the vast majority of things should work on a PC already as they were probably developed and tested on a PC.
There’s no way in hell those games don’t run on PC, you think every dev/artist/designer/etc has their own Playstation devkit for testing things? There was work needed, probably related to PSN and some other optional things that can be turned off for dev builds, but I guarantee you the games were running on PC before anyone even considered porting them.
They run on pc sure. On the spesific spects computers they use. They need things like support for different resolution. Work arounds for the controller only features. If you want to make things like mouse control feel good, it needs lot of fiddling. Optimizing for million different hardware possibilities, error handling, launching, settings, key bindings and propably million other things i cant think right now.
Its not just flicking a switch.
I’m pretty sure modern development has APIs that abstract a lot of that away from you. It’s not 1999 when you need to talk directly to the hardware anymore
I’m not saying it’s just flipping a switch, but it’s also not the monster that people make it out to be. Porting a game to a console is usually a lot harder, but the vast majority of things should work on a PC already as they were probably developed and tested on a PC.
Honestly emulations been around for ever idk how many games I’ve played on PC that I shouldn’t have been able to. It’s just a matter of when not if