So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y’a have any games like that? Where you like everything about them except the actual gameplay?

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialOP
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    11 hours ago

    It really is insane how there really aren’t a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it’s not really the same being out in open space vs tiny mine shafts and cramped space stations.

    • tal@lemmy.today
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      10 hours ago

      I think that part of the problem is that there aren’t that many settings where it makes sense. Descent worked because you were supposed to be on low-gravity asteroids to justify the zero-G environment. That also means that it has to be in space and in the future. It had to be in mines, to justify the scale — most human-created environments are going to be smaller.

      I was playing Starfield and one of the moments there that I was impressed — most of the combat isn’t all that new — was in a zero-G gunfight on a space station (the Almagest or whatever the space casino is), where gunfire was sending objects flying around and riccocheting all over. I was thinking “it’s odd that more games haven’t done zero-G first-person shooters”. But…when you think about how limited the settings are where it really makes sense, I think it’s understandable.

      I mean, I guess you could create a fantasy world and just throw up your hands and say, “it’s all magic” or something, but…

      • [object Object]@lemmy.world
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        4 hours ago

        ‘Critical Depth’ is an underwater vehicular shooter for PlayStation 1, with movement in any direction, though still having the up-down axis. Basically underwater ‘Twisted Metal’, from the same studio.

        /cc @Kolanaki@pawb.social

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialOP
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        8 hours ago

        Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you’re in space there’s no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away 🤣

      • borari@lemmy.dbzer0.com
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        8 hours ago

        There’s a vr game called lone echo/lone echo 2 for quest but i def played it on index. It’s zero-g fps and it reminded me of the game they play in Enders game, the whole “the enemy teams gate is down” thing.

    • over_clox@lemmy.world
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      11 hours ago

      I sent you a message and link homie, hope you enjoy a nice trip down nostalgia memory lane… 👍