It’s a little strange Insomniac would have this much trouble with a linear game when they made Ratchet and Clank.
Maybe that’s the problem? I’m thinking about it and R&C can be kind of hand holdy, those golden bolts shine like nobody’s business, and they had a lot of travel challenges. That worked for that game because cartoony and as built against different gadgets and geared toward younger audience but shoehorning that into wolverine doesn’t quite fit.
Just a thought.
Agreed. Ratchet & Clank were great games, loved them.
Inside Games speculated this may be a result of Sony burning billions on failed live service starting to cut budgets on other projects. The Kojima news sort of correlates.
But basically all these annoying systems make sense in an open-world Spiderman game, where getting lost is even more annoying, but not here and so that possibly speaks to a scope change in the middle of development.
This game might as well not exist since it isn’t coming to PC
Good to know, didn’t have to waste time watching the video.
Honestly, that feels like a shame…Those Insomniac bubs dropped the ball BIG time with this game. It’s going to be the best example of what not to do in game design for years to come. How cute, cursed, and fun. If they were going to make a watered down and dismal game, they should’ve just let Ubisoft handle it and take more hits to their already harmed reputation.
They thought they could just copy and paste whatever they did in Spiderman, an open world game, into a linear action game… and it’ll “just work”
I think this arrogance is born out of the misconceived belief that linear games are inherently inferior and easier to design than open world games. I’m glad it backfired; they earned it.
That feels like a very clear read to me as well, they were woefully unprepared to design a compelling linear game. I wouldn’t call making linear games easy, because they can get just as repetitive as an open world title faster. So many careful decisions are required to make a linear game come alive, fun, well timed diversions…Thematic cohesion that breathes live into the world and makes it feel lived in. Also, it shouldn’t have been too difficult to not insult the gamer’s intelligence with all the markers and guidance, the weird and unjustified breakable placement. The “hidden” chests is so crazy, like it wasn’t even that difficult to find some of them. Even the Logan that they crafted, felt incredibly wrong as he was more of an asshole with a heart of gold. The under utilization of cool characters like Mystique just screams mistake to me. The initial impression I got from watching this review is: Insomniac thought they could make an uninspired, borderline slop game and have their praises sung.
Insomniac better pay for this incredible misstep, they better get fuck all in terms of sales, and low ass ratings. Critically torn the fuck apart for the right reasons (not stupid culture war bullshit from stupid hate mongering tourists in gaming spaces).
This looks like a parody of the modern AAA single player game.
Fun fact about the point at the end of the video: The QTEs of all three Insomniac Spiderman games are also un-failable (except for a couple random exceptions)
Unfailable as in, you’ll succeed it no matter what? (faking your input or showing different animations but the same eventual outcome?), or failing gives you a black screen and prompts it again or something?
Spiderman+QTE makes me think of the meme worthy “I’m gonna die” one 😅
Edit: just saw that part of the video. Insulting 🙄. (looks like the same thing happens even if you press nothing)
Surprising review, since expected it to be good after how much I enjoyed the Spiderman games.
I think a lot of people expected it to be good (pre-late marketing) since Insomniac generally makes pretty good games.
I think I am biased as I don’t have a ps5, and Sony is definitely on a crusade at the moment. But I really like Spiderman and Miles Morales, and enjoy Spiderman 2 albeit not as much.
However, Wolverine just never stood out from what I had seen briefly, then I saw the sentinel fight. That looked beyond shit, like gameplay had regressed 20 years or more.
I think that was the point I expected it to be bad, even if it is not completely terrible on the combat side.
I’ve been savoring playing the last Spider-Man game for a while now. The first two are so good.
I ran into a lot of “AAA disease” when playing through 007 First Light recently, where the game has a lot of walk-and-talk and doesn’t respect your intelligence, but it’s a criticism that doesn’t permeate the entire runtime of the game. I didn’t realize how much worse it could be, but Ralph makes his case quite clearly in this video.
Action game fans and critics have been complaining about this for like a decade and a half.
See TGBS talking about this 10 years ago: https://www.youtube.com/watch?v=JmxQG6Cfyr4
Yeah, it’s not new, but it’s gotten more egregious, and everyone keeps pulling from the same bag of tricks regardless of how much sense it makes. Uncharted has a lot of climbing bits because it’s riffing on Indiana Jones, but why is James Bond doing the same climbing bits as Nathan Drake? And why are they so simple that my inputs hardly matter because the only path through the level is so telegraphed that it’s visible from space? Games need downtime between action sequences for pacing reasons, and while I could tolerate it in Gears of War because of their brevity, our answer to this problem needs to be more sophisticated than just holding up on the analog stick.
The QTE finishing itself is just insulting.
Oof that does look very hand-holdy.
Definitely not a game for me.
My friend was preaching for weeks now that he absolutely has to buy this game, but already knew it was going to be booty and hated that he was going to waste money on this. Guess he was right.
Wow, I did not expect that verdict (still need to watch the video). I respect Skill Up and think he is well articulating himself and his reasoning are often valid.
Excellent video.
A marvel game just like a marvel movie: crap
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Is this a real review or one of the mentals who decided months ago that this game is “woke” because they don’t like Insomniac’s face designs, who have been feverishly seeking confirmation bias ever since?
Skill Up is not a culture war grifter
Why don’t you read it and find out?
Read It
https://thisweekinvideogames.com/review/marvels-wolverine/
(In case anyone was wondering why someone woulf say that in response to a comment on a post that is a link to a YouTube video)
Read…it?
I asked people here and got replies :)
ACG, gameranx, and even IGN all reported it’s mid.











