Gemini24601@lemmy.world to 196@lemmy.blahaj.zone · 1 年前40 Kilobyte Rulelemmy.worldimagemessage-square37fedilinkarrow-up1667arrow-down10
arrow-up1667arrow-down1image40 Kilobyte Rulelemmy.worldGemini24601@lemmy.world to 196@lemmy.blahaj.zone · 1 年前message-square37fedilink
minus-squaresmonkeysnilas@feddit.delinkfedilinkarrow-up4·1 年前That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up5·1 年前So you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.