• De_Narm@lemmy.world
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    1 year ago

    It can be the least predatory mtx system ever, being in a paid game is still not acceptable and I’ll die on that hill. Never bought anything with a shop or battle pass and won’t start now.

    • Sanguine@lemmy.world
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      1 year ago

      You can literally earn all the credits you need to buy out the store just from playing.

      • De_Narm@lemmy.world
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        1 year ago

        Having the option to use real money is the problem. Nothing is stopping them from adding more and more expensive stuff until you cannot grind it anymore. That’s how we went free cosmetics to 60+ bucks for skins.

        • Arcane_Trixster@lemm.ee
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          1 year ago

          Oh, they can add content not included in the original purchase? And they ask me to buy those things they worked on if I want to play with them? Fucking monsters… someone needs to stop them.

          • De_Narm@lemmy.world
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            1 year ago

            You know, drip feeding stuff is no fun. Paying for trivial things is no fun either. We used to get full-blown expansions for the price some companies want for a single skin.

            Instead of adding stuff to a shop, games could get actual new content. Instead of buying every asset separately, they could all be thrown in with said new content. Like, yeah, they should get paid for their continued work, but that does not mean the consumer should be milked for every penny.

    • blegeg@lemmy.world
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      1 year ago

      Why I think people are praising the helldivers2 monetization is that isn’t the case. The “premium currency” is earnable in game and at a reasonable. I haven’t bought any but still have the battlepass and a few of the premium armors.

      You get it as part of the battlepass, and the gameplay loop guides you to the currency. You’ll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.

      It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.

  • Vrijgezelopkamers@lemmy.world
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    1 year ago

    No. This is not a “creative” way to nudge us towards the store. Definitely not. It’s just the type of monetization every gamer has been secretly yearning for, right?

  • smeg@feddit.uk
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    1 year ago

    Is this a sponsored post by a bought-and-paid-for shill, or is the writer just so worn down by microtransactions over the years that they’re Stockholm-Syndromed into thinking this is somehow OK?

    • yamanii@lemmy.world
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      1 year ago

      Diablo 4, a full priced game, has microtransactions that are as expensive as the game itself, and skins that cost as much as 30 USD, when a game doesn’t fuck the people as hard it draws attention.

    • Zahille7@lemmy.world
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      1 year ago

      I mean Skull & Bones, the $70 always-online piratey piece of shit from Ubisoft, has an ad in the game for the Premium Edition - which, I shit you not, the first line of the description says “premium edition gives you access to the Full Game.”

      Like, fuck any form of modern gaming whatsoever after this point. I bought the Arkham games cause they’re on a huge sale on steam (literally $10 for the whole trilogy, and Origins is currently $5) and have been having a fucking blast replaying those amazing games.

    • iAvicenna@lemmy.world
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      1 year ago

      we are living in an age where paying more money to a game for full content after buying it is “refreshing”