Whenever I’m making a game that I’ll never finish and that nobody will ever play, I always think about people with one hand, colorblindness, etc. Accessibility seems like a priority whenever you’re making something for the public at large. Of course it’s different when you actually have to finish something. But still.
Accessibility seems to become more and more of a priority, across the industry, with every year. And kudos to you for always thinking about it. I do think that left-handed support is something that can easily get forgotten, because it’s not a disability. Basically, if nobody on the dev team is left handed, and the team has never made a VR game, it’s a pretty good bet that they will at least need to be reminded.
Whenever I’m making a game that I’ll never finish and that nobody will ever play, I always think about people with one hand, colorblindness, etc. Accessibility seems like a priority whenever you’re making something for the public at large. Of course it’s different when you actually have to finish something. But still.
Accessibility seems to become more and more of a priority, across the industry, with every year. And kudos to you for always thinking about it. I do think that left-handed support is something that can easily get forgotten, because it’s not a disability. Basically, if nobody on the dev team is left handed, and the team has never made a VR game, it’s a pretty good bet that they will at least need to be reminded.