• JackbyDev@programming.dev
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      7 hours ago

      First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.

      For people who’ve played it was for the sea moth and and later the moon well.

      • kaidezee@lemmy.ml
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        6 minutes ago

        That’s the point of the game - it doesn’t tell you where to go and what to do because you’re meant to explore the environment yourself. And the debris you scan, the screenshots you take, and the thrills that you get - are the real reward here, and not some goal that game artificially imposes on you. So I think you were just playing it wrong.

        • JackbyDev@programming.dev
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          2 hours ago

          It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.

          Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.

        • zqps@sh.itjust.works
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          4 hours ago

          Yep, it loops between exploration and basebuilding / crafting.

          The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.