They are televisions from another era, replaced by the flat screen, high-resolution displays of the modern era. Yet cathode-ray tubes are still surprisingly in demand.
No thanks. I absolutely do not miss CRT’s. One of my favorite innovations over the last 20 to 30 years is civilizations shifting to flat panel displays instead.
In most respects, CRTs were technically worse, but a lot of video game art was designed around their characteristics, optimized for them, and thus can appear better on a CRT. We can — and do — try to emulate CRT quirks on LCDs/LEDs to varying degrees, but we’re always going to be just approaching what a CRT looked like.
Things like blurriness are a limitation in the fidelity of the display, true enough, but in the context of material optimized for that display, it can be a positive rather than a negative.
No thanks. I absolutely do not miss CRT’s. One of my favorite innovations over the last 20 to 30 years is civilizations shifting to flat panel displays instead.
In most respects, CRTs were technically worse, but a lot of video game art was designed around their characteristics, optimized for them, and thus can appear better on a CRT. We can — and do — try to emulate CRT quirks on LCDs/LEDs to varying degrees, but we’re always going to be just approaching what a CRT looked like.
https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/
Final Fantasy 6:
Castlevania: Symphony of the Night:
Final Fantasy 7:
Things like blurriness are a limitation in the fidelity of the display, true enough, but in the context of material optimized for that display, it can be a positive rather than a negative.
On the other hand, if you have a much better resolution on an LCD, you have ample space to emulate the CRT looks.
Case in point: literally what we’ve just been looking ar
_