• spacedogroy@feddit.uk
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    2 hours ago

    I guess that means I’ll buy it when the full story is finished and all the episodes released? 🤷 I just don’t have any interest in buying half a story.

    Edit: okay, read the article. Kind of odd, in so far as they already have everything finished, but they’re doling out the game in pieces. Maybe as a kind of marketing strategy?

    I don’t really get it, but at least they have the game done and are planning to release it at a reasonable price. 👍

  • N0ll@lemmy.zip
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    3 hours ago

    I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.

    It always seemed to spiral out of control after the first episode.

  • Midnitte@beehaw.org
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    9 hours ago

    It is sort of funny to think that a developer that was resurrected from the dead, might somehow, successfully pull off episodic gaming now when they couldn’t before they died.

    If Valve couldn’t do it, I sort of doubt anyone can really do it. Video games are soul-crushing to develop.

    • coyotino [he/him]@beehaw.orgOP
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      7 hours ago

      Devil’s advocate, it’s possible they learned a lot by trying and failing, and now they are better equipped than anyone to figure it out.

    • Annoyed_🦀 @lemmy.zip
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      8 hours ago

      The issue with valve is not they couldn’t do it, it’s because how they develop game. If no one pick up the project then the project just die. That’s how hl2ep3 die. If they run like how every other company is, we would already finished the series.

      The flip side of that is we get stuff like Steam Deck, Index, Alyx, and Proton.

    • coyotino [he/him]@beehaw.orgOP
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      7 hours ago

      Each game in that series is a full length game. Episodic implies that each entry in the series will be shorter, cheaper, and with more frequent releases.

  • TheFogan@programming.dev
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    11 hours ago

    With regards to taletells implimentation of it, I found it pretty badly done. IE namely they used it for choice based story games… but I felt them pretty damn weak in that area. (in the sense that 99.9% of the story is pretty set in stone, and usually based on the most common choice, you go back and do the opposite, and everything plays out pretty much identically except maybe one or 2 one liners will change).

    IE I remember the walking dead… Kenny was a mostly cool guy, who was always in conflict with a hot head old man, obviously the natural way most people play is to take kenny’s side in the conflicts. In the end the hothead leaves you for dead and kenny saves you.

    then replaying it… basically with constantly taking hotheads side, being a jerk to kenny at every juncture along the way. so you get the alternate ending, where hothead punches you out, and kenny saves you… but adds in the comment “even if you are an asshole”. while rescuing you.

    and honestly the episodes just branch that further in story, largely they clearly didn’t have the resources to make a wide ever branching story that you think it is… so you just get little bits that all merge back into the same path overall.