Are there any good examples of AI in games that do the opposite of this? Off the top of my head, pretty much every game works like this, I imagine having every NPC having its own vision & memory would become very complex to manage.
Kingdom Come Deliverance 2 is like this. Usually if someone spots you wanting to attack you, they’ll yell or something similar to get others attention. But other times you’ll have someone notice you, they’ll walk over and alert their buddies first and then they all come after you
Are there any good examples of AI in games that do the opposite of this? Off the top of my head, pretty much every game works like this, I imagine having every NPC having its own vision & memory would become very complex to manage.
Kingdom Come Deliverance 2 is like this. Usually if someone spots you wanting to attack you, they’ll yell or something similar to get others attention. But other times you’ll have someone notice you, they’ll walk over and alert their buddies first and then they all come after you
One of the Splinter Cells showed you a ghost of the last position you were seen. Enemies acted as if you were last seen there.