• Strider@lemmy.world
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    52 minutes ago

    Achievements.

    I want to enjoy the game, not artificial milestones for bragging rights.

  • defuse959@lemmy.dbzer0.com
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    1 hour ago

    Survival crafting. I spend my real life days trying to keep up on sheltering and feeding myself. I don’t want to “relax” by punching trees to make a fire to cook a bird I punched to death.

    The pervasiveness of this in every game has limited the content I engage with the last 10 or so years. Everyone started chasing that Minecraft money and now it’s Ubi-fied into just about every mainstream title.

    I don’t want to forge new weapons. I want to find them in a chest or earn them by killing a boss. I have bounced off of so many games the moment they ask me to learn a system of crafting. Keep that in it’s own genre and stop padding games out with repetitive busy work.

  • pishadoot@sh.itjust.works
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    17 hours ago

    Stat/EXP loss on death.

    Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I’m out like trout.

  • MotoAsh@piefed.social
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    15 hours ago

    Limited inventory space in an otherwise unrealistic RPG.

    You’re telling me I can carry six two-handed weapons and 500lbs of gold, but seven is just too much?! Fuck you and the horse you rode in on.

    Specifically, this especially sucks when the inventory is a grid, like in the Diablo series, or Grim Dawn, or WoW, FFXIV or… many other MMOs.

    especially when you can spend real money to alleviate the artificial limitation they fucking designed in to the game.

    It’s so unnecessary and these days absolutely makes me instantly not care to continue playing. FUCK artificial limitations that don’t have clear, valid reasons.

    I’m here to play a game, not Inventory Management Simulator 33.45

  • Krudler@lemmy.world
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    18 hours ago

    Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.

    Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.

  • Puni@lemmy.world
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    20 hours ago

    The worst game mechanic is artificial difficulty where enemies aren’t challenging. Instead, they are just damage sponges.

  • LifeInMultipleChoice@lemmy.world
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    21 hours ago

    2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.

    Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.