Just your typical internet guy with questionable humor

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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • There are a few that are actually fun as games, Tifa Tanx2 being the only example that comes to mind, it’s a fun Kung Fu (NES) like beat’em up with easy combos. There are even some work-safe gameplay videos of it on YT

    A lot of the games are visual novels, this is where you find a decent variety of styles, though a lot of them use daz3d models, which I don’t like. I’d wager that hentai games are like 60% VNs, 30% RPG Maker, 10% everything else




  • Obligatory tutorials. Make it a choice.

    QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.

    “Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield

    Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”




  • There’s a story about how Zhuge Liang, a general and strategist during the Three Kingdoms period, protected a city from a 150,000 strong enemy army by hiding his force of 100 soldiers, leaving the gates wide open and playing a lute atop them, in plain sight of the enemy general. The enemy saw that, thought “No way I’m falling for this trap” and retreated.

    That never happened, but Cao Cao did pull a similar feat against Lu Bu - the town had dense forests nearby, where forces could effectively hide. Lu Bu retreated the first time, but came back the next day and attacked, only this time Cao Cao’s soldiers were actually hiding in the forest and fought Lu Bu.








    • is free to play
    • runs on potato computers
    • runs on potato phones
    • easy to play with friends
    • has new games experiences every day

    I think the 2 last points are what really end up making it such a success with kids - low attrition to start and lots of different games in one place. It takes 2 clicks to go from a parkour race to a pet care sim.

    When you’re targeting kids, your graphics should be easy to understand. Bright colors, simple shapes, it’s enough. If you think about it, those graphics wouldn’t be too different from what a kid can usually draw.