• hoppolito@mander.xyz
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    15 hours ago

    It’s one of the reasons that I will always cherish the old Gothic games (esp. 1 and 2). They created different biomes and regions within and hand-placed mobs which thematically fit both from their appearance and strength.

    The placements didn’t necessarily align with the player’s journey through those regions so that you always had to be on the lookout for what’s coming when exploring new areas. And it really made the difference in your power growth more viscerally apparent when you could return to the starting zone and easily defeat the mobs there, as well as those you always had to run from off the beaten path earlier.