• Delta_V@lemmy.world
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    18 hours ago

    Dungeons and Dragons 5e is less fun than 3.5e IMO.

    There was more of a sense of character progression, and ability differentiation in 3.5e.

    5e achieves balance by flattening the power curve.

    For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

    In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

    All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

    • frongt@lemmy.zip
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      4 hours ago

      2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.

      One of these days I should try Pathfinder

    • Suck_on_my_Presence@lemmy.world
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      14 hours ago

      I think this is one of the reasons why Pathfinder 2e has been doing so well.

      It’s a middle ish ground and it feels good to progress.

      My current issues with it are how underpowered the items are. So boring.

    • who@feddit.org
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      13 hours ago

      5e character progression does feel kind of bland.

      I feel the 5e rules are poorly organized, too. Lots of interdependent rules scattered far from each other in the books, and sometimes buried in the middle of seemingly unrelated sections, so unless you’ve memorized multiple chapters, understanding how to resolve common situations sometimes requires stopping the game for 15-30 minutes while someone digs through the books to find all the relevant factors. Even when you do find the relevant info, it’s often in ambiguous language describing what could have been made perfectly clear with a few keywords. The books are pretty, and the text might be nice to read for entertainment, but they’re pretty bad the the job of being game manuals.

      Does 3.5e use the d20 system? Does it have the advantage/disadvantage mechanic? I like those aspects of 5e; they’re simple and they help keep games moving along.

      Maybe I should give it a try. Or perhaps 4e, which I have read does a better job of clearly defining its gameplay mechanics.

    • mika_mika@lemmy.world
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      15 hours ago

      3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.

    • ampersandrew@lemmy.world
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      17 hours ago

      I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

      • vladmech@lemmy.world
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        13 hours ago

        4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones