

They’re genAI assets within the engine’s default ones.
He/Him | Hu/En/some Jp | ASD | Bi | C/C++/D/C#/Java


They’re genAI assets within the engine’s default ones.


From what I’ve heard, the placeholders came from some stock Unreal engine textures they used and forgot to replace.


That’s why I prefer D’s approach for memory safety. Sure, it’s not as well featured as Rust’s, however it has “fat pointers”, three levels of safety, and kind of optional garbage collector.


Rust was among the first more well known projects, which adopted a Code of Conduct, then grifters in the OSS community cried censorship, which made people flock to it to “own the right”. Even if I think it’s an overrated marriage of flesh between C and OCaml, Code of Conducts are generally a good thing, and the people who really like toxic callouts arre more of an anomaly, and likely were flown there due to the culture war stuff.
Wat iz das? Ich been never zeen dose whieler-y stuffs.


Most complaint against Rust is fucking culture war, not technical, so people who actually have technical concerns with Rust are being lumped together with Brian Lunduke and others.


A lot of people are unfortunately like that. Hate AI with a burning passion, except when it’s for that funny meme, to look up some quick trivia, etc.


It would be higher if they counted the on-site generators.
In Europe, only select dentist services are free, and varies from country to country. The fear of losing a tooth to not being able to afford restorative services (which are only basic ones supported if at all) after a regular checkup is pretty common in Europe.


Unless he went “LET ME IIINNNN!!!” at some point early in his career…
Also note that Epstein is not the only one, see P Didler, so if he does that kind of stuff, he does it with someone else, or even he could be the leader of one. (No evidence so far to support either)


Rust has constant by default, which many don’t like in gamedev circles. Yes, compilers don’t care and optimize - at the highest optimization setting, otherwise it’s marginally slower, and each constant use will just add up.
Other Functional Programming features of Rust makes writing transform functions quite good, until you need to get the results of those functions to be displayed.
Some of the system-level allocation is quite hard with Rust, if not impossible.
The borrow checker is hard to use with games, not to mention it has a big impact on performance.
Object-Oriented Programming is possible through macros, but sometimes you need OOP instead of Entity Component System for more system-level stuff. Sure, ECS is really nice for game systems, but Bevy (an engine written in Rust) uses it for everything.


She’s the luckiest girl
I set my memory card reader to the letter A, but I also have my old Lightscribe DVD drive (and looking for one optical drive for my ThinkPad), and have a few floppy drives put away for potential hobby projects.
The self documenting code: short acronyms, that will make you go “AHA!” after hours of rubber ducking.
A mixture of hard-drive storage and streaming.
Getting help with Linux 15-20 years ago: some forum full with slurs telling you to google it
Getting help with Windows 15-20 years ago: “Do this and this, if that fails look up data backup methods before the reinstall.”
Getting help with Linux now: various Wikis and blogs. The hazard of finding an AI hallucinated blog post is significant, but can be blocked.
Getting help with Windows now: support forums owned by Microsoft filled with users telling they have the same issue, and AI agents hallucinating solutions.


Amazing idea! A great open source GPU needs some well designed shader cores, and I kid you not that name is very punchy and memorable. It’s not only just a silly hobby — it’s also a very important thing in the ever changing landscape of silicon giants like nVidia and Intel.
<poorly recites the leaked documentation of the VideoCore QPU>
Meanwhile my ThinkPad L440 will soon receive an upgrade to 16 GB of RAM. (I wonder if I can get a CPU upgrade to a Core i7)