• rtxn@lemmy.world
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    20 hours ago

    Enums and nested blocks. I understand the importance of Option and Result, but it’s fucking infuriating when I have to check and destructure the result of every function call and either bubble the result up the stack from six levels of nested if let blocks or risk Cloudflaring my program by using .unwrap(). And while I like being able to extract a return value from an if...else expression, the structure gets really convoluted when multiple if and match blocks are nested (of course each one returning a value), and it gets completely fucked once closures are introduced.

    I like Rust, but calling it pretty is delusional.

    • calcopiritus@lemmy.world
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      34 minutes ago

      Most of the times you can just let ... else (which is basically a custom ? if you need if let ... else it’s because you actually need 2 branching code paths. In any other language you also do if ... else when you have 2 different code branches. I don’t see why this is a rust-specific issue.

    • SorryQuick@lemmy.ca
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      4 hours ago

      You can also use let else.

      let (Some(count\_str), Some(item)) = (it.next(), it.next()) else {
          panic!("Can't segment count item pair: '{s}'");
      };
      

      But really it’s the exact same as other languages, it just forces you to handle it better. C-based languages will return 0/null/-1 and you’ll have to check all 3 of those because they might not mean the same thing. How is that better?

    • marcos@lemmy.world
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      20 hours ago

      have to check and destructure the result of every function call

      Learn how to use enum error types, how error bubbling works, and how to convert between Options and Results.

      It’s Rust you are talking about, not Go.

      • rtxn@lemmy.world
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        20 hours ago

        This isn’t about some feature of the language being good or bad. It’s about Rust being ugly or not. The things I mentioned will always look ugly in the source code.

        • 5C5C5C@programming.dev
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          14 hours ago

          It’s hilarious to me that people talk about “ugly” as if their opinions are objective.

          I found Rust unpleasant to look at for the first two weeks of learning it, and now that I’ve been using it professionally for three years I loathe when I need to read code in other languages.

          No other language can rival Rust in showing the exact information needed to understand the code — never too much and never too little — while being concise, correct, and handling all edge cases.

          You can be more concise in other languages, but it will come the loss of handling every little possible bug. You can be prettier in other languages, but it will come at the price of adding a lot of useless boilerplate.

          Of course there are cases where Rust can be verbose or confusing, but that’s when you’re doing very esoteric things that would be just as confusing in other languages.

          Like any opinion on aesthetics, how someone feels about the prettiness of a language will have far more to do with familiarity than with any objective metrics.

      • balsoft@lemmy.ml
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        20 hours ago

        Sadly there’s still no truly good way to handle errors in rust. TBH I’m not sure if we as an industry have figured out an efficient, foolproof, composable, not overly verbose way to handle errors, so it’s not entirely on Rust.

        • calcopiritus@lemmy.world
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          23 minutes ago

          Rust allows you to choose whatever method you want.

          • Early return propagating the error
          • Early return ignoring the error (maybe by returning a default value)
          • Explicit handling by if-else (or match) to distinguish between error and not error cases.
          • Early return and turn the error into another type that is easier to handle by the caller.
          • Assume there is no error, and just panic if there is. (.unwrap)

          There are only 2 error handling methods that you cannot do:

          • Exceptions
          • Ignore the error and continue execution

          And that is because both of them are bad because they allow you to do the second one, when .unwrap is just there and better.

          If your concept of “not ugly” is “I just want to see the happy path” then you either write bad code that is “not ugly” or write good code that is “ugly”. Because there is no language that allows you to handle errors while not having error handling code near where the errors are produced.

        • Ephera@lemmy.ml
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          14 hours ago

          Yeah, I was gonna say, error handling easily makes up 80+% of the code paths, and depending on whether you’re building a library or service or script etc., different strategies are most suitable for how to deal with those code paths.

          In a script, you often just want it to crash. In a library, you want to make these code paths matchable, in case the user cares why something failed. And then you have the awkward in-between, which is that 99% of your application codebase will be used by your main-function like a library, but you don’t want to spend as much effort on error handling for that as a proper library does, in particular also because you know what all consumers of your application-library need to know.

          So, it’s kind of multiple different problems, with overlap, and people are hoping for one easy solution to cover all these problems.