Horizon Zero Dawn
Still Elden Ring ( …man if isn’t big 🤩)
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I tried starting Control last night. I’ve played it like 4 times on PS5, but it was on sale with Disco Elysium recently. But Direct X 12 seems to be a no-go, and then when I tried 11 it just crashed immediately. But the second I’d get to the mail room it just shits the bed and grinds to like 1.5 fps.
That’s odd, I played Control on my deck and it ran great. You should definitely be able to run it on DX11, maybe try a different proton version if it’s refusing to launch.
I did set it to Proton experimental from whatever the top option was, after quitting. I shall try again with both.
Another thing, did you have a problem with your graphic settings not sticking after loading the game again? I got it to work eventually, but it’s definitely a glitch.
Honestly I don’t remember having that issue, but it’s been awhile so it’s hard to say.
Well it runs butter smooth with Experimental and DX11, and settings are higher now. Pumped.
Super Mario All Stars, just to spite Nintendo.
i just added Luigi Mansion 2 HD and it work flawless with Yuzu
I’m replaying through the Metroid Prime Trilogy again, primehack is amazing.
I should pick that up again. I remember getting stuck somewhere in the first one.
Dave the Diver!
Untitled Goose Game. Silly fun.
I tried Satisfactory, but the controls just aren’t (yet) made for a controller.
Dang. I wanted to try Satisfactory on it.
There’s a profile I tried on my desktop during update 8 that wasn’t terrible on an xbox controller, it’s surprisingly playable imo, works well with action groups, probably be way nicer on the deck with something like rotary menus on the trackpads and using the back buttons for modifiers.
I’d give it a try anyhow, just probably going to need some fiddling to get where you want.
You could, but there’s no official control scheme. My experience wasn’t great, but maybe yours will be better. I just think that since there’s so many buttons (multiple toolbars, multiple menus and build modes, etc.), it’s hard to make it all work.
Maybe I’ll try my hand at a new control scheme, but it just seems built for a M+Kb. It plays well, though, so the limitation really is only the controls.
Thanks to the both of you. I’ll give it a shot.
Ghost of Tsushima and Kingdom Come: Deliverance. I finished the main story of both games yesterday but now I’ve got DLC to play.
Started playing Animal Well the other day. It’s quite good.
It’s been mostly Isaac as usual but I picked up Shotgun King: The Final Checkmate yesterday and I like it a lot. It’s a fast-playing roguelite with a neat idea that’s implemented well. The game mechanics remind me of Hoplite on mobile.
The game is currently on sale and has a free demo. It has good controller input and low resource use, a great fit for the Deck.
The game mechanics remind me of Hoplite on mobile.
That’s pretty high praise, I’ll check it out.
+1 shotgun king
Shotgun King is definitely a fun game. The worst part about it is how I’ve played enough to where I’m stuck on one of the higher difficulties and and bored of it.
Sea of Stars went on sale and it’s fantastic.
Nine Sols!
Who would’ve guessed a hand drawn 2D side scroller runs amazingly at 90Hz. That sound of parrying attacks coming out of deck’s speaker is just so satisfying.
Hell yeah. Been hanging out for getting this one.
- Balatro
- Peglin
- Some pokemon rom hacks
- Dragon quest monsters
- Necesse
Arkham Knight, Max Payne 2, and this super complex game called Blender 3D in which I have made donuts.
hell yeah blender is awesome
It is. I’ve been away from it for a few years, and these new Geometry Nodes and hair systems are pretty incredible. So long particle system. It’s really come a long way since about 2.9 when I last played with it.
And the deck handles it pretty solidly, but it’d be nice if GPU rendering were supported.
Rocket League, Stardew Valley, Dirt 4.
Nostalgia stuff: Crash Bandicoot PS1, Worms World Party PS1, NFL Street PS2, MX Superfly PS2, Midnight Club 3 DUB Edition PS2, probably some others