I’m pretty sure there’s some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there’s clearly more rows on the right.
I’m with you. This doesn’t seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.
I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)
Yeah, I think you’re right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn’t showing quite the same thing.
You still see it on a LCD so I guess it’s a sort of “artists rendering if what it looked like” and not what it really looked like. CRTs also blurred like everything especially left-right sort of, so you were used to blurry images for starters.
The blur created an optical anti-aliasing effect which designers regulator to advantage of when making graphics and games for crt screens, which was pretty much all there was at the time, unless your family was rich and had a big projector tv.
Not only blur but also light bleeding, and I bet a couple of other tricks.
I actually worked with a bunch of talented pixel artists back in the day.
Here for example you can see the “tram” in the background, alternating 2 colors to make a sort of gradient, on a CRT or a LCD from back in the day it’d smooth out:
If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P
There are countless more examples online and youtube videos about it, highly recommend ^^
How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus
The scan lines are horizontal
I’m pretty sure there’s some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there’s clearly more rows on the right.
Maybe, but not much. This is 256x224
I’m with you. This doesn’t seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.
I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)
Yeah, I think you’re right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn’t showing quite the same thing.
You still see it on a LCD so I guess it’s a sort of “artists rendering if what it looked like” and not what it really looked like. CRTs also blurred like everything especially left-right sort of, so you were used to blurry images for starters.
Source: am old.
The blur created an optical anti-aliasing effect which designers regulator to advantage of when making graphics and games for crt screens, which was pretty much all there was at the time, unless your family was rich and had a big projector tv.
Not only blur but also light bleeding, and I bet a couple of other tricks.
I actually worked with a bunch of talented pixel artists back in the day.
Here for example you can see the “tram” in the background, alternating 2 colors to make a sort of gradient, on a CRT or a LCD from back in the day it’d smooth out:
If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P
There are countless more examples online and youtube videos about it, highly recommend ^^
That makes me wonder if there’s a kind of upscaling for old games that simulates how an old CRT image on large modern screens.
Edit* Here’s a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products
you only got this if it wasn’t calibrated correctly tho