• grrgyle@slrpnk.net
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    2 hours ago

    I mean that ss looks great. Tbh I don’t see the point in pushing graphical fidelity much farther than that unless you’re really going for a specific aesthetic (most games aren’t they just want “good graphics”)

  • Rcklsabndn@sh.itjust.works
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    8 hours ago

    It is kind of silly, in retrospect.

    The skeletons that follow me around IRL don’t carry oversized buckler shields.

    They just quote former failed relationships and keep just out of arms reach.

  • Valmond@lemmy.world
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    11 hours ago

    Gimme games like that and I’m all in.

    Any recommendations for oldish good “RPG” games that runs on a modern PC (Linux friendly)?

  • Jiggle_Physics@sh.itjust.works
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    13 hours ago

    While it wasn’t an “indistinguishable from real life” experience, my first really mind blowing experience with graphics was installing my new 3dfx Voodoo and turning on GL

  • Robyn@lemmy.blahaj.zone
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    23 hours ago

    Not sure if you played on a CRT in the past, but nonetheless it’s interesting how different things looked. Here is my favorite example.

      • Robyn@lemmy.blahaj.zone
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        3 hours ago

        No such claim was made. I highly doubt anybody casually has a LCD TV with a low enough resolution, and even if we play under a magnifying glass, LCD sub pixels will result in a drastically different image. It’s only “misleading” if you ignore the context, which is playing old games stretched over a fundamentally different (90% of the time FullHD) screen without any adjustments taking place.

    • MonkderVierte@lemmy.zip
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      10 hours ago

      Yeah, but that window would be a few mm in todays resolutions. Stretch it to playable size and add some filters and it’s fine.

      Btw. left image has less pixels, that’s cheating.

      • Alcoholicorn@mander.xyz
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        7 hours ago

        I don’t think it does, look lower in the thread, I posted a pic I took myself of my CRT. There is a similar “how do so few pixels have this much definition” effect on the trees and grass.

      • Robyn@lemmy.blahaj.zone
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        9 hours ago

        Yup! Not many people know the impact of those filters tho. When I was emulating as a kid I hated CRT filters because I just saw them as noise (which many arguably are, it’s not trivial making a good CRT filter). Also if you used one of those pixel edge smoothing filters (like I used to) it would be even further from the intended look.

        Of course I’m not the fun police, I believe everyone should be free to run their games as they please. I just find it fascinating that there even is such a big difference!

      • bampop@lemmy.world
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        12 hours ago

        I’m pretty sure there’s some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there’s clearly more rows on the right.

      • Cethin@lemmy.zip
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        14 hours ago

        I’m with you. This doesn’t seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.

        • Robyn@lemmy.blahaj.zone
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          13 hours ago

          I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)

          • Cethin@lemmy.zip
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            10 hours ago

            Yeah, I think you’re right. The one on the left is stretched and has fewer pixels vertically than the right one, so it isn’t showing quite the same thing.

      • Valmond@lemmy.world
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        11 hours ago

        You still see it on a LCD so I guess it’s a sort of “artists rendering if what it looked like” and not what it really looked like. CRTs also blurred like everything especially left-right sort of, so you were used to blurry images for starters.

        Source: am old.

        • anomnom@sh.itjust.works
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          8 hours ago

          The blur created an optical anti-aliasing effect which designers regulator to advantage of when making graphics and games for crt screens, which was pretty much all there was at the time, unless your family was rich and had a big projector tv.

          • Valmond@lemmy.world
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            6 hours ago

            Not only blur but also light bleeding, and I bet a couple of other tricks.

            I actually worked with a bunch of talented pixel artists back in the day.

            Here for example you can see the “tram” in the background, alternating 2 colors to make a sort of gradient, on a CRT or a LCD from back in the day it’d smooth out:

      • Robyn@lemmy.blahaj.zone
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        13 hours ago

        If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P

        There are countless more examples online and youtube videos about it, highly recommend ^^

  • radix@lemmy.world
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    1 day ago

    Frankly, it does look exactly like every sword-wielding, walking skeleton I’ve seen IRL. No notes.

  • SoloCritical@lemmy.world
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    21 hours ago

    For me, the first game I was truly like “HOOOOOLY SHIT” was the very opening scene of Final Fantasy 8… the waves crashing on the beach blew my (16 yo?) mind.

      • buttnugget@lemmy.world
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        12 hours ago

        I just watched it for the first time and I could totally see that intro being mind blowing in 1999. I remember my friend showed me Final Fantasy X when that came out and that was how I responded to it as well.

    • Mîm@lemmy.zip
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      21 hours ago

      Final Fantasy: Spirits Within

      Oh, I remember watching that one as a kid, being annoyed that it had nothing to do with the games I knew and it having a weird plot I could barely follow.

      • OneOrTheOtherDontAskMe@lemmy.world
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        21 hours ago

        To give full credit to this movie, Final Fantasy games are just as convoluted. You try to condense the plot of the amnesia child soldiers who fight demons from the moon summoned by their teacher/mother in hopes they’ll defeat the reincarnated witch who’s destined to take over her body (FF8) in an hour and a half with Steve Buscemi, Alec Baldwin, and tell me if it’s Oscar worthy. (I have no clue whether the original Japanese cast was as star studded)

        I hated that movie as a kid, but I think I hated it more because it didn’t follow any of the other convoluted stories I forced myself to understand already.

            • WhiskyTangoFoxtrot@lemmy.world
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              14 hours ago

              The first few Final Fantasy games have a hell of a lot in common with Castle in the Sky. The heavy emphasis on airships, the ancient, powerful civilization of which the female lead is the last descendent, the mid-story villain switch, etc.

    • SaraTonin@lemmy.world
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      20 hours ago

      I haven’t seen that in ages. The main thing I remember being wowed at was her hair.

      Brave probably still wears that crown now, though.

  • TankovayaDiviziya@lemmy.world
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    19 hours ago

    Me playing Rome:Total War for the first time as a child in an internet cafe. I thought “wow this is so realistic! I feel like I am in the Roman era fighting epic battles!”

    • chunes@lemmy.world
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      10 hours ago

      That game looked so good for its time they made a whole-ass TV show called Decisive Battles where they used it to recreate famous historical battles. Even my dad who hated video games loved that show. It was one of the only things we ever bonded over.

    • chicken@lemmy.dbzer0.com
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      15 hours ago

      Fun fact, on release, the UI for Morrowind did not even have health bars for enemies, this was patched in later.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      1 day ago

      I think this is the most uninteresting part of Morrowind, it’s a DLC that is basically “go to this island and kill a metric fuckton of skeletons”.

      I think these are more representative of the game. It’s a bit dated, but insanely atmospheric and modders are still keeping it alive.

      • salacious_coaster@infosec.pub
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        1 day ago

        Back in the day we called them “expansion packs” instead of DLC because you went to the store and bought them on CD-ROM discs (or DVD-ROM if you had rich parents) because nobody’s Internet was fast enough to download a whole photoshopped nude of Cindy Crawford in less than 20 seconds, let alone a whole game expansion.