I’d argue that rather than carry weight, the real culprit is shops where you can sell stuff. If you knew right away that junk is not worth picking up, because you can’t sell it, then you wouldn’t pick it up. And then the carry weight limit can do what it was designed for, which is to make you strategize what equipment to bring along.
Yeah, and you’d often get a separate junk inventory, along with a one-click button to sell everything from there. I guess, at least it was an attempt to solve the problem…
I’d argue that rather than carry weight, the real culprit is shops where you can sell stuff. If you knew right away that junk is not worth picking up, because you can’t sell it, then you wouldn’t pick it up. And then the carry weight limit can do what it was designed for, which is to make you strategize what equipment to bring along.
Sometimes I would appreciate a “Loot all except junk” button, and possibly having the option of manually marking certain items as junk
Fallout’s solution to that is the Junk Jet which uses junk as ammo. You can collect all the teddy bears you can find and launch them at your enemies.
Remember that brief period where games would have items specifically designed to be vendor trash?
Yeah, and you’d often get a separate junk inventory, along with a one-click button to sell everything from there. I guess, at least it was an attempt to solve the problem…