Maven@piefed.blahaj.zone to Ask Lemmy@lemmy.worldEnglish · 3 days agoWhats the worst game mechanic?message-squaremessage-square422fedilinkarrow-up1166arrow-down12
arrow-up1164arrow-down1message-squareWhats the worst game mechanic?Maven@piefed.blahaj.zone to Ask Lemmy@lemmy.worldEnglish · 3 days agomessage-square422fedilink
minus-squareCredibly_Human@lemmy.worldlinkfedilinkarrow-up3·2 days agoJust because a bad mechanic has a purpose doesn’t mean it’s not bad. I hate being forced to think about that shit. I love a partial solution in Cyberpunk where healing items simply have a cool down. Odenst make lore sense really, but you can flavour text that up. Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape. They should design their games better to not need the player to do that or horde things. Its part of why I hate how “loot” is typically done.
minus-squareHubertManne@piefed.sociallinkfedilinkEnglisharrow-up2·2 days agoI like that system and also collection ones where you don’t have to have multiples of an item. Once you have it its an option.
Just because a bad mechanic has a purpose doesn’t mean it’s not bad.
I hate being forced to think about that shit.
I love a partial solution in Cyberpunk where healing items simply have a cool down.
Odenst make lore sense really, but you can flavour text that up.
Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.
They should design their games better to not need the player to do that or horde things.
Its part of why I hate how “loot” is typically done.
I like that system and also collection ones where you don’t have to have multiples of an item. Once you have it its an option.