The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 5 days agoThere are two kinds of people.media.piefed.worldimagemessage-square219fedilinkarrow-up1591arrow-down110
arrow-up1581arrow-down1imageThere are two kinds of people.media.piefed.worldThe Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 5 days agomessage-square219fedilink
minus-squarehOrni@lemmy.worldlinkfedilinkarrow-up8·5 days agoI’ve never heard of Y pointing up. Z is always up. Unless you’re talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.
minus-squareKlear@quokk.aulinkfedilinkEnglisharrow-up8arrow-down1·5 days ago I’ve never heard of Y pointing up. Screen coordinates work like this because they are 2D. X for horizontal, Y for vertical. Oh, you need to sort your 2D graphics to figure out how to handle overlaps? Z it is!
minus-squareZwiebel@feddit.orglinkfedilinkEnglisharrow-up3arrow-down2·5 days agoMy dude there is no up down and right outside of the coordinate system, since the coordinate system defines where up and down is
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up2·5 days agoThe enemy’s gate defines where down is.
I’ve never heard of Y pointing up. Z is always up. Unless you’re talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.
Screen coordinates work like this because they are 2D. X for horizontal, Y for vertical.
Oh, you need to sort your 2D graphics to figure out how to handle overlaps? Z it is!
My dude there is no up down and right outside of the coordinate system, since the coordinate system defines where up and down is
The enemy’s gate defines where down is.