• Urist@leminal.space
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    6 hours ago

    Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.

    Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.

    • brucethemoose@lemmy.world
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      2 hours ago

      It’s way more latency than you noticed, but it depends on the genre.

      Age of Wonders or Civ, those work alright. Asseto Corsa or some brawler? Ehhh. Maybe playable, but it would hurt unless that’s all you knew.

      • JasonDJ@lemmy.zip
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        1 hour ago

        It also depends, a lot, on the connectivity.

        Cloud gaming really needs a wired connection. It might work well on a flawless wireless connection (well tuned, minimal clients, no co-channel interference)… but those are exceedingly rare.