The death of Stadia was so enjoyable for me
IMO the only thing the cloud is useful for in this context is maintaining and syncing saves. Other than that I want my games running locally, thank you.
Meanwhile me playing on linux

Imagine paying some rando to rent their computer. You can totally trust them, right? They’re not in the Epstein files, right?
I’m never using a cloud to play games, that’s just stupid.
I tried cloud gaming briefly and gave up immediately.
Fuck having to wait in a queue to play your games.
I spent more time trying to figure out how to stream from my own gaming PC (to my TV) and it couldn’t do it. How can you make a device that can stream games from a random PC but not one in the same room? Ah purposeful design to prevent that. Fuckers.
For everyone being all fatalistic and the whole ‘there is nothing you can do’ approach. Vote with your wallet. No money for them means no power for them.
We are the customer, not their bitch. If they don’t provide value, they receive none in return. They go broke and someone else will provide the service we all want.
No way the junkies will quit playing early-access AAA titles at any point, no matter the cost.
So there remains a market for that content, just like there is a giant market for free low effort mobile games with micro transactions.
Can still seek out and reward passionate projects that clearly actually care about their output. Those projects may not get the same obscene revenue, but they frequently get a viable amount and consistently get recognition for just how well done they are.
Exactly this
It’s not the informed customer that is in control.
The sheeple that will shill out money endlessly are the ones in control. The ones buying lootboxes instead of paying their mortgage are the ones in control. The idiots are in control.
Cynic opinion: Once it becomes bad enough the sheeple get punished by the market until they eventually run out of money… the rest of us has most probably a mountain of already bought yet unplayed games at their hard drive.
You will own nothing and you will be happy. 😀
Wasn’t that what the capitalists claimed communists wanted to do?
At least that was happy - seems now it’s “you will own nothing and it’ll keep getting worse, so number go up”.
There’s more old, retro and indie games out there than you could ever finish. If the situation will get worse people will start sharing install files on offline media like decades ago with movies. Don’t worry, it’s going to be great.
My backlog is so large that it would take forever to get through. I have no need to upgrade my setup to play more modem games.
Some new consoles don’t offer physical media anymore, and some games aren’t able to be played without an Internet connection and a yearly account charge? I just won’t play them, then.
The only reason you should ever cloud gaming is building your own cloud, e.g., with Moonlight, Steam Link.
Im a late 80s early 90s gamer so I don’t know what any of that means
Imagine accessing your own PC remotely from a different machine like tech support does occasionally but instead of fixing stuff you do it to play games. That way you can use your gaming rig in another room or on the go without physically moving it as long as you have fast internet on both ends.
Think: X-Server forwarding over LAN
Any noticeable latency and I won’t even give something a chance to try it. Needing to send my inputs over the internet, wait for them to get processed, and then have the video output streamed back to my local setup means even a small amount of latency. 40ms (which is what I expect for my connection in online gaming servers) would kill the experience of many games, especially rhythm games or other high-reflex games like the entire fighting game genre. Some stuff like Turn Based RPGs could possibly benefit from cloud gaming for users with underperforming hardware, but that’s it. Strong
No ThanksF*** Off from me when it comes to cloud gaming.Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.
Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.
It’s way more latency than you noticed, but it depends on the genre.
Age of Wonders or Civ, those work alright. Asseto Corsa or some brawler? Ehhh. Maybe playable, but it would hurt unless that’s all you knew.
It also depends, a lot, on the connectivity.
Cloud gaming really needs a wired connection. It might work well on a flawless wireless connection (well tuned, minimal clients, no co-channel interference)… but those are exceedingly rare.
Good. It should feel bad.
The second half Yea but there is nothing wrong with cloud Gaming as an idea itself Which is why people Like Sunshine/moonshine or whatever its called
People who cloud game feed the decline. It’s also funny that they end up paying more on the whole while also giving them access to more metrics and personal data on your habits they can profit off of.
For an also worse experience that they don’t even get to keep.
I’ll stop playing before that happens
Good thing I have a decent Xbox 360 collection so I guess Don Mattrick was right all along.








