We are talking about the N64… Was a ‘smooth normals shader’ a thing it could do?
I know the N64 was a very unusual machine that took developers a little while to learn to manipulate to its full extent; but I’m not all that versed in the details.
ModernVintageGamer has some decent videos on it if I remember right. (it’s been a while)
We are talking about the N64… Was a ‘smooth normals shader’ a thing it could do?
I know the N64 was a very unusual machine that took developers a little while to learn to manipulate to its full extent; but I’m not all that versed in the details.
ModernVintageGamer has some decent videos on it if I remember right. (it’s been a while)
https://youtu.be/gRslfM-MOOw
Yes, I found that they used a technique called Gourard shading that uses smooth normals under the hood.
Image source
I recommend watching some Kaze Emanuar videos as well to see what the N64 hardware is capable of