How in the hell did that happen? Did Fallout 3 devs already have that ending in mind when they began only to add a radiation resistant companion later who explicitly does a task for you along the main quest line to get something out of a heavily irradiated area? It’s so stupid.
The story I heard was a C-level straight up forced the team to make it that way. It’s entirely possible they were already planning to sell a non-stupid ending as DLC with Broken Steel.
It’s one of the few examples of a, well, I guess it’s still technically nearly a plot hole, not a true formal plot hole. You’ve got this person who cannot be hurt by radiation who helps you by going into an irradiated area to get something to save people. Then when THE SAME THING happens again, they just say “nah, this is your story, you’re meant to die here, I’m literally going to let you kill yourself to save everyone even though I just helped you to do the same goal with the same complications and same caveats.”
Realistic ending: eminent domain for the sake of a data center, farmer dies from cancer due to not being able to afford treatment
That’s the USA ending though. Here in western Europe you fight back and win, but still lose because of the necessary Bureaucracy (your farmer has to return to the desk and gets depressed again) and some Joja scheme with a corrupt politician. In eastern Europe meanwhile Russia bombs your farm.
Played it a couple times a few years ago. Don’t remember any of that.
the last part is Fallout 3’s bullshit…
I appreciated that they make you survive in Broken Steel. Democracy is nonn-negotiable.
Didn’t they change it in one of the dlcs that you could let the ally who’s immune to radiation go in, but they make you sound like a pussy ass butch for not wanting to sacrifice yourself?
> pussy ass butchmy three favourite thingsyep, that’s pretty much how it went down post-broken steel
Fuckin Fallout… “Oh yeah, that’s right, I am immune to radiation!.. Nah, it’d totally be better if you went in instead and died.”





