• chuckleslord@lemmy.world
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    14 days ago

    “Your actions in no way affect the world of the game so you can do whatever you want!”

    Is this supposed to be a selling point? Giving such freedom so as to make all of your choices meaningless?

    • moody@lemmings.world
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      14 days ago

      They didn’t say it’s meaningless, just suggested that failing every quest leads to some type of conclusion to the game’s plot. It might not be a good conclusion, but the story ends.

      To me, this just sounds like failing a quest doesn’t mean the game is over or that you need to reload a previous checkpoint or save to keep playing.

        • TevTra@lemmy.tevtra.com
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          13 days ago

          This to be honest is the correct way to handle choices. Like Baldur’s Gate of Pillars of eternity games where they list down the conclusion of all the choices player made at the end of the game.

    • Holytimes@sh.itjust.works
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      12 days ago

      Technically Morrowind is the same. You can kill literally every NPC in the entire game but 1, fail every quest there is but 1 if you want to “beat” the game. Even that’s arguable. You could still just kill that 1 NPC thus not needing any quests at all.

      Just smart abuse of magic, potions and you can just go kill God.

      Beating the entire game with 0 quests done, and 100% of all NPCs killed.