I should pirate GTA VI and try to play it on this.
Isn’t that the kinda thing that got yuzu and ryujinx switch emulators in trouble (totk)
From what I understand, the developers of those emulators supposedly supported piracy.
I can barely play for 5 minutes without crashing the car.
Weird.
That’s how the PC version was at launch for me.
Shine on, you crazy diamond.
Since PS5 is actually x86 isn’t this more like a VM than an actual emulator?
Emulation of a system running x86_64 on an x86_64 system is like moronic Inception.
PS4 and PS5 emulators I don’t think any of them actually emulate the CPU at least. This is more like QEMU and WINE, sort of. They do emulate some stuff like parts of the firmware, memory management, input/output systems, Graphics API.
The first PS4 emulator that got in-game with a few 2D titles was literally just a modified version of QEMU as a proof of concept. Only ran on Unix based operating systems because the PS4 runs a modified version of FreeBSD.
The issue is the proprietary graphics API needs to be emulated. Also OS calls.
Capitalism is amazingest
Genuine question, why is this downvoted? Or am I dummy?
I’d guess it’s downvoted because the quote has no relevance whatsoever to the discussion
Beats me. If the USSR had won the Cold War and taken over the world, we’d all have way better games consoles AND they’d be given out for free to everyone who asked.
You still had to pay for shit in the USSR, you just had less options and high demand items like cars could have a years long wait list.
Same boat. Because a company abusing a hardware standard so much you basically have to emulate things, is the result of capitalism.
Probably a bot
And you’ll need 1 whole data center to run the emulator.
The PC running it has a Ryzen 7 9950X3D CPU and an RX 7900 XT GPU
Seems very CPU dependant.
To be fair it shouldn’t take too much CPU as ps4/5 emulation relies a lot on translation rather as emulation because ps5 is just zen2 apu
That’s pretty typical of emulators.
That was what I was gping to build before prices went crazy 🥲
Isn’t PS5 x86?
On a normal PC that’s more like specialized virtualization rather than emulation. It should run decent.
It’s emulation. The CPU architecture is only one piece of the puzzle. The PS5 runs a custom operating system with custom graphics APIs and unified memory.
It’s a mix - some functions are emulated but the CPU functions can be largely just passed through
Isn’t Proton solving the same problem though?
Yes. But Proton has the advantage of working with well documented APIs on both sides. All the PS5 stuff is proprietary and has to be reverse engineered, that’s why it doesn’t work so well.
Maybe i am not understanding well but all this seems just a translation layer to me
The problem is that you don’t really know from what you’re translating.
But why does that make a difference? Regardless of whether you reverse engineer an API or have the full documentation available, when you translate from it to something else, you’re building the same thing: an API translator. It doesn’t change whether it’s an emulator.
Traditionally, “emulator” refers to hardware emulation. APIs are reverse engineered, mocked, translated, etc. all the time, but we don’t call it “emulation”.
Even simply mimicking the behavior of a unified virtual memory space is not called “emulation”, unless there are hardware-specific quirks that need to be emulated (which may very well be the case for PS5 caches, I don’t know).
Ok, so if it’s translating to a reverse engineered API, it’s emulation. But if it uses the proprietary documentation and does the same exact translation it…wouldn’t be emulation anymore? What part are we saying is being emulated again?
I didn’t say anything to that effect
I’m trying to understand, what is being emulated?
You said it’s emulation because it handles ps5’s graphics APIs and unified memory. I noted that proton is also translating vulkan to another graphics API. You said it’s different because the api we’re targeting is proprietary and needs to be reverse engineered, implying that is the distinction. Right?
So then doesn’t that imply that if we did the same thing, but without needing to reverse engineer anything, it would now be an apples-to-apples comparison with what proton is doing?
You don’t really need to emulate stuff, you need to reimplement the APIs, and those aren’t well documented, at least not publicly.
It’s a Zen 2 APU. It could run any other x86_64 OS in theory. There’s no need to emulate the whole system if you’re running it on an x86_64 machine. It shouldn’t be wholly impossible to just run it as a VM and save the overheard of translating instructions to the same instructions.
My reply to your comment would be the same one you replied to. That’s not how it works. The translation layer is required. Having the same clue architecture is not good enough to just run the games natively. If it were, Proton wouldn’t exist and Linux and Mac gaming would have been solved a decade ago.
You already don’t need to emulate the entire hardware system like you would with a PS3, but you still require a complex translation layer.
You already don’t need to emulate the entire hardware system like you would with a PS3, but you still require a complex translation layer.
I think this is their point, just worded better. Wine and Proton are not “emulators”, but translation layers like you are describing.
Although I have no idea what they are talking about in regards to virtualization - being able to install Linux on a PS5 doesn’t get me any closer to running PS5 games on Linux, and I can’t even imagine the virtualization headaches to get the PS5 OS running in a VM with enough access to the hardware to not blow chunks (and honestly sounds a lot closer to true hardware emulation than not).
My problem with their point isn’t really the semantics as much as that they seem to be under the impression that it should “just work” when we can clearly see by the above article, it doesn’t.
Translation layers and emulators are two very different things though, emulators take foreign machine code and interpret it on/recompile it for the native architecture while translation layers replicate OS and driver layer functionality on a foreign OS/driver environment. Proton is a translation layer, not an emulator. The PS5 can literally run Linix and Steam, it’s essentially stock PC hardware, so the environment that needs to be replicated is the PS5 system software, not the hardware layer.
deleted by creator
And how many fps does it run after the crash?
Looking forward to SAMTIME referring to this as the “Kittai PS5”
Wtf is going on with the generic compatibility list?
When gta 6? I hope before PC release
Granted. PC release coming in 2049
A user you’ve blocked has previously contributed: claude
What could possibly need this here?
opens front page
Oh my pccccccccccccccccccc
LLMs are pretty good at reverse engineering proprietary software, would make sense to use one for an emulator.
Zero sympathy for people who don’t browse the web with an ad blocker in 2026.
Okay? Unrelated to me. I have an ad blocker if that’s what you mean.
They vibecoded ads in, too? Interesting.


















