• Lovable Sidekick@lemmy.world
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    5 hours ago

    Shoutout to Chris Perkins! I got to help playtest parts of 5E back in the day and he was the DM. Getting paid to play D&D is nice work if you can get it!

      • ilinamorato@lemmy.world
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        12 hours ago

        People have been complaining about WotC’s executive meddling in D&D and MTG for as long as I can remember, since before the 1999 Hasbro purchase. D&D 3e, mostly written after WotC acquired TSR but published shortly after Hasbro acquired WotC, was panned so badly that they dropped 3.5 just a couple years later. And 4e (including the first OGL fiasco) happened when Hasbro didn’t care about WotC because they were all-in on the Michael Bay Transformers movie. In fact, up until Stranger Things and Critical Role, Hasbro seems to have considered WotC the “Magic: The Gathering Money Printer” and done most of their meddling on that side of the house.

      • mos@lemmy.world
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        13 hours ago

        From what I’ve read WOTC has been a bad employer for a long time.

        • NuXCOM_90Percent@lemmy.zip
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          4 hours ago

          From my understanding, they used to basically be the same as Games Workshop is today: If you talk to people who work there “off the record” (or they are pushing the equivalent of a youtube channel… shout out to Rogue Hobbies) you’ll either get outright condemnation or LOTS of vague posting of a culture of theft and abuse.

          But recent years have seen people get annoyed enough at the products that they now care about labor and we start to see a LOT more complaints.

        • Lovable Sidekick@lemmy.world
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          5 hours ago

          Depends on who you talk to. I always thought the atmo was pretty chill. When I was there around 2010 as a contractor for a couple years they had a strange work schedule: 9-hr days Mon-Thurs and half day Friday - which was almost universally regarded as a screw-around day, along with at least half of Thursday.

          • mos@lemmy.world
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            5 hours ago

            Thanks for providing your view! I had only read the mostly negative reviews on job sites when I was thinking of applying around 2015ish.

      • L0rdMathias@sh.itjust.works
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        12 hours ago

        WotC+D&D is like ~30-40% of Hasbro. The only other brand they have that’s worth a similar amount is (ironically enough lmao) Monopoly.

        • HobbitFoot @thelemmy.club
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          10 hours ago

          The problem for Hasbro is that, right now, the company doesn’t have that much in non WotC moneymakers and hasn’t had it for years. There have been attempts by activist investors to push for having WotC demerged from Hasbro so WotC isn’t subsidizing the rest of Hasbro. The across-the-board cuts were Hasbro leadership trying to placate investors, but they cut muscle and bone from WotC for some reason instead.

    • Aielman15@lemmy.world
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      13 hours ago

      And Crawford is an incompetent smartass. I honestly don’t know what any TTRPG would have to gain from including him in the team.

      If they hope to chase 5e’s success by following in its footsteps - piss poor adventure modules, nonexistent DM support, unbalanced player options, and a game designer that contradicts himself on Twitter every other post while attempting to explain why he isn’t wrong - then good luck to them, I guess.

      I very much doubt that 5e became the juggernaut that it’s now because of Crawford. If anything, it’s despite of him - mostly because of the free publicity granted by things like Critical Role and Stranger Things, and DnD being the default option for anyone who develops an interest in roleplaying for the first time.

      • ilinamorato@lemmy.world
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        12 hours ago

        How much do we actually know about what Crawford is like outside of the WotC machine? He might be perfectly competent but held back by executive mismanagement.

        • Crankenstein@lemmy.world
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          12 hours ago

          I would put money on the downfall of WotC being exclusively due to being owned by Hasbro and their executives forcing their greedy practices onto the team.

            • Crankenstein@lemmy.world
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              11 hours ago

              Internally, yea, but I was speaking more towards the decline of their products, not the treatment of staff, that was being discussed in the top comment.

          • ilinamorato@lemmy.world
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            11 hours ago

            Ok, I’m not familiar enough with any of those to know what that means in this context. But in any case, weren’t his contributions to those games all ages ago? M&M in particular came out almost 30 years ago, right?

  • ampersandrew@lemmy.world
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    13 hours ago

    I really hope they’re not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.

    • Shiggles@sh.itjust.works
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      13 hours ago

      long term

      If you can remember THACO, tabletop games have survived needing to change a few systems in the past

      • ampersandrew@lemmy.world
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        13 hours ago

        I don’t need to remember it. I’m in the middle of replaying Baldur’s Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn’t feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I’m not a fan of.

      • ampersandrew@lemmy.world
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        12 hours ago

        It’s rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it’s that simple, but hardly anything in life is.

        • iAmTheTot@sh.itjust.works
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          12 hours ago

          I have never seen hope/fear described as light/dark from star wars, and I’ve read the Daggerheart rules.

        • Coldcell@sh.itjust.works
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          12 hours ago

          I don’t think any designer has ever said it is from Star Wars, and it most definitely does not use them as Light Side/Dark Side or imposed morality. It’s inspired by the Genesys rpg system of degrees of success/failure and has narrative effects like “Yes, but” and “No, however”.

          • ampersandrew@lemmy.world
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            12 hours ago

            I’d seen it written up in other articles as coming from Star Wars, so perhaps it was that writer that was mistaken. I’ve watched them play, heard the rules explanations and such, and “yes, but” and “no, however” to skill checks aren’t solving some problem I’ve had in other systems.

            • Coldcell@sh.itjust.works
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              12 hours ago

              Sure, it’s not solving anything, but IMO it’s fun giving the GM a tokenified response currency even though you pull off a success. I’ve seen a fair amount of backlash, but just feel portraying the dice mechanic as Star Wars is miles off base, when it adds a narrative prompt for success/failure (D&D does this with nat20/nat1).

              • ampersandrew@lemmy.world
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                12 hours ago

                I’ll grant you I’m not typically the GM. From your perspective, do you see it making things more interesting as a GM? Because as a player, it’s less up my alley, and the GM’s response currency without that system is whatever they want it to be, because they’re the GM.

                • Coldcell@sh.itjust.works
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                  11 hours ago

                  It does, I think. It powers “lair actions”, gives powers like interrupting turn sequence, making multiple moves in sequence. When the GM has a pool of currency players can see, there’s an unsaid acknowledgement things are going wrong/badly, which helps fuel collaboration in the storytelling aspect. I can say that someone fails an attack, but on a fail with fear they miss the attack AND leave themselves open to a harsh counterattack, or perhaps lose their weapon. I can do all of this off the cuff in D&D because ‘GM said so’, but then the players can feel an adversarial relationship instead of collaborative, which is so much more encouraged in Daggerheart.

                  All entirely subjective, and at its core it’s still heroic fantasy same as hundreds of other systems and if you are put off by rolling two dice for metacurrency, it’s likely not for you.

  • Jo Miran@lemmy.ml
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    13 hours ago

    Hopefully they fix Daggerheart’s open-license. Last I looked it was problematic to say the least.

  • Endymion_Mallorn@kbin.melroy.org
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    12 hours ago

    You know, I’m not surprised about that, and not in a good way. CR is part of RPG culture I’m not good with, and I’m totally unsurprised that people who were part of 5e are joining them.

    All I can hope is that seeing Hasbro lose people will draw attention to other systems - or for Hasbro to make a marketing push on the Essence20 system in addition to (or instead of) d20.

      • Endymion_Mallorn@kbin.melroy.org
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        9 hours ago

        The commodification and the desire for mass appeal are the top-level issues I have. I feel uncomfortable when I see the modern D&D branding on stuff in “normal” stores. It takes away the community and puts Hasbro in the central role, rather than the network of GMs who should be the majority influence. If I wanted a hobby with a company in charge, I would play Warhammer.

        Now, on the community side, my biggest issue is with things I see as derived from CR. The lack of respect for simple theatre of the mind is a direct issue with the way I’ve always run and played since I left D&D. The tolerance and even acceptance of paid DMing also pisses me off in ways that make it very hard for me to remain civil.

        Those are the big ones. There’s also the fact that D&D doesn’t seem to have the offramps it had since AD&D1 (and which admittedly went downhill when the Forge went out of the spotlight).