Ah, Castlevania Lords of Shadow 2, where you, Dracula, start off wimpy and weak, are forced to do shitty stealth. Near the end of the game, fully powered up, you still cannot take those forced stealth enemies head on
I usually end up running zigzags, just to keep myself entertained while the NPC slowly plods along. But yeah, rubber banding (NPC gets slower as they get farther away, then speeds up as you get closer) should be in every game dev’s arsenal.
Stealth challenges on games that don’t have stealth as a regular mechanic
Anything that makes you follow an npc that doesn’t match speed with the fucking player
Ah, Castlevania Lords of Shadow 2, where you, Dracula, start off wimpy and weak, are forced to do shitty stealth. Near the end of the game, fully powered up, you still cannot take those forced stealth enemies head on
Flashback of following Delphine to Kynesgrove to kill Mirmulnir
I usually end up running zigzags, just to keep myself entertained while the NPC slowly plods along. But yeah, rubber banding (NPC gets slower as they get farther away, then speeds up as you get closer) should be in every game dev’s arsenal.