Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn’t hard. Like jumping in a specific spot 200 times. That’s stupid as hell.
I think a good achievement is “beat level without X ability”. Something that forces you to adapt and change your playstyle.
I also don’t think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.
Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.
Oh, The Stanley Parable satirizes these kinds of useless achievements. There’s an achievement for clicking on a door 10 times and it turns into a whole journey in-game, as a meta joke of course.
Look at Subnautica’s achievements. There are seventeen total, seven of them are triggered by events required to beat the game, 5 are triggered by non-required but main path “players will do this” story beats, and 3 are “engage in a major advertised featuer that are technically possible to skip.” The last two are “play with this little bonus feature we included.”
I’m quite fond of a couple achievements for Half-Life 2 Episode 1 and 2, which are basically challenge runs. “The One Free Bullet” which challenges the player to beat the game having fired only one round from a gun (the crowbar, grenades, rocket launcher, crossbow I think, and gravity gun don’t count as “bullets”) and Little Rocket Man, an achievement for carrying a garden gnome from the beginning of the game all the way to the end and placing him in the rocket.
Possibly my favorite achievement in all of gaming history has to be in Portal 2. At the beginning of a chapter, PotatOS says “Well, this is the part where he kills us.” And you land on a platform surrounded by spikes and Wheatley says “Hello! This is the part where I kill you!” And then the chapter heading reading “Chapter 9: The Part Where He Kills You” flashes on screen. And then you get an achievement for “The Part Where He Kills You: This is that part.”
Achievements.
I want to enjoy the game, not artificial milestones for bragging rights.
Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn’t hard. Like jumping in a specific spot 200 times. That’s stupid as hell.
I think a good achievement is “beat level without X ability”. Something that forces you to adapt and change your playstyle.
I also don’t think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.
Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.
Oh, The Stanley Parable satirizes these kinds of useless achievements. There’s an achievement for clicking on a door 10 times and it turns into a whole journey in-game, as a meta joke of course.
Eh, these can be implemented well or badly.
Look at Subnautica’s achievements. There are seventeen total, seven of them are triggered by events required to beat the game, 5 are triggered by non-required but main path “players will do this” story beats, and 3 are “engage in a major advertised featuer that are technically possible to skip.” The last two are “play with this little bonus feature we included.”
I’m quite fond of a couple achievements for Half-Life 2 Episode 1 and 2, which are basically challenge runs. “The One Free Bullet” which challenges the player to beat the game having fired only one round from a gun (the crowbar, grenades, rocket launcher, crossbow I think, and gravity gun don’t count as “bullets”) and Little Rocket Man, an achievement for carrying a garden gnome from the beginning of the game all the way to the end and placing him in the rocket.
Possibly my favorite achievement in all of gaming history has to be in Portal 2. At the beginning of a chapter, PotatOS says “Well, this is the part where he kills us.” And you land on a platform surrounded by spikes and Wheatley says “Hello! This is the part where I kill you!” And then the chapter heading reading “Chapter 9: The Part Where He Kills You” flashes on screen. And then you get an achievement for “The Part Where He Kills You: This is that part.”
Counterpoint: of they’re implemented well you wouldn’t need them anyhow. 😁
Achievments are optional tho
Yep, the question didn’t ask them to be mandatory though 😁
Except for that one dev who decided to use steam achievements as a progress tracker and as an anti-piracy tactic.
Who? So i can avoid it
Ironically, Pirate Software in the game Champions of Breakfast.
Huh, pirate software is not very pirate
I find achievement hunting to be fun, although it’s better if the achievements are interesting