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Joined 3 years ago
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Cake day: July 4th, 2023

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  • I think the base game is really a testament to the fact that CDPR have a lot of success with open world games, but don’t really do them very well… They make really solid campaigns, and then pad them out with utter nonsense that kills the pacing stone-cold dead.

    “Oh hey, here’s something really urgent. We cannot stress enough how urgent it is. By the way we’ve also just unlocked about a hundred side quests. Enjoy!”

    I’m still salty that I missed one of the ending achievements because if you follow the instructions it gives you, it will cause a fail state on that particular ending.



  • I found it rough near the start, but it gets a lot easier as you go on, once you get more of a feel for when attacks are coming. Eventually you’ll be dodging things you’ve never seen before just on instinct.

    Dodges are a lot easier than parries, even if you don’t get the extra AP from it. Fights last a bit longer, but you can definitely plough through most of it even with bad timing. Explore thoroughly in act 1, otherwise you’ll probably be underlevelled for the last boss there. Not really any need to grind mindlessly, but you can if you really need the extra levels.





  • It’s all about intent.

    If a film is trying to be a pseudo-intellectual fuck-fest and fails to do so it should be called out on it. Shutter Island I think tries it and fails. It’s like Scorsese saw Memento, thought “I can do that”, but he couldn’t.

    If a film is just dumb fun like M3GAN, then that’s OK. More than fine. The worst thing you can do there is be boring. Michael Bay made robots fighting boring. Colin Trevorrow made dinosaurs boring. If you’re going to be dumb then at least be fun.

    Hell, even Tron Ares is OK if you go into it expecting a two hour long music video. If you go into it expecting good acting, a script, a story, or anything other than Trent Reznor assaulting your eardrums to a light show, you’re going to be disappointed.