• Clent@lemmy.dbzer0.com
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    2 minutes ago

    This is a really basic business concept; business 101 stuff. They definitely didn’t make it up, they’re just using it.

    It works against the general population, if this particular one doesn’t, don’t get too busy strutting, there is almost certainly something else that does work on you.

    Buy shit because you need/want it, not because it’s a deal.

  • AstroLightz@lemmy.world
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    3 hours ago

    For me, the price listed is the price listed. If it’s $5, it’s $5. $8 is $8, etc.

    This kind of ratio would just confuse me otherwise.

  • Deestan@lemmy.world
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    5 hours ago

    60+: Haha, I can’t imagine it’s worth it.

    20-59: Buy if it comes strongly recommended.

    10-19: Impulse buy if the description and screenshots look cool.

    1-9: Buy if I like the store thumbnail.

    0: Hahaha FUCK no this will hold the game flow hostage every few hours to get me to pay infinite money.

      • dipcart@lemmy.world
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        34 minutes ago

        Quick question for a game dev:

        How does getting steam deck verified work? Like do you reach out? Or do they just check whenever they get to it?

        Cool looking game! If I wasn’t deeply unemployed right now I would buy! Hopefully soon

      • dryfter@ani.social
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        1 hour ago

        I’ll probably never play it, but the game looks cool and I can appreciate someone else’s hard work, so Imma buy it.

        Good speed on your journey!

    • Endymion_Mallorn@kbin.melroy.org
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      2 hours ago

      Mine is more:

      $0.00: Is it FOSS, or is it on GOG? Is it DRM-free? Cool. (see: Luanti/MineTest, OpenTTD, Battle for Wesnoth, Beyond All Reason, FreeCiv, FreeOrion, Remnants of the Precursors, Endless Sky, The Ur-Quan Masters, Mindustry, Jill of the Jungle Trilogy, etc)

      $0.01+ - $4.99: Is it in eXo? I’ll get it that way.

      $5+: I can’t imagine buying it if there’s anything either in the FOSS category or in eXo that does the same thing.

      And 99% of the time, if there isn’t, straight to torrents.

    • Damage@feddit.it
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      3 hours ago

      For me it’s

      1-4 might buy and never play it
      4-12 eh if it’s got good reviews and it’s my genre it’s a potential impulse buy
      12-25 it’s got to be very acclaimed and I have to desire it strongly
      25-35 if it’s like the sequel of a game I loved A LOT, and has good reviews, and it gets me on a good day
      35+ no way, I’ll wait for a discount

  • ALoafOfBread@lemmy.ml
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    6 hours ago

    Little different for me:

    $1 - 5 = $5

    $6 - 12 = $10

    $13 - 20 = $20

    $21 - 50 = $50

    $51 - 70 = $100

    >$70 = $1000

      • cecilkorik@piefed.ca
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        3 hours ago

        I’m Canadian, so I instinctively just round 5 bucks up to 8 bucks instead (adding exchange and tax)

    • Dudewitbow@lemmy.zip
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      5 hours ago

      no, completely valid, but pricing is a psychological question rather than a math question for some.

      reason for example products are priced with X.99

      some people se it as cost X amount, others (like youself) see it as X+1 amount. the 0.99 is the extreme end of the psychology and choosing 8 in the case of peak increases number of people who dont see it at the higher price

    • StrongHorseWeakNeigh@piefed.social
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      5 hours ago

      Nah. But I think the difference in this specific case is that if you’re already kinda wanting to buy something and it’s 8 dollars, you might convince yourself that it’s basically just 5 dollars to justify the purchase.

  • Tanis Nikana@lemmy.world
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    6 hours ago

    First, these jabronies need adderall.

    Second, I need adderall.

    I think we’re the same sort of jabroni.

  • Endymion_Mallorn@kbin.melroy.org
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    2 hours ago

    How about a different pattern;

    • Figure out what your breakeven is - in other words, how much money you need to make to recoup salaries, licenses, and generally keep the lights on.

    • Put out a free demo (and I mean free - no DRM either). See how many people download it within a month or so.

    • Project the production budget for the next game.

    • Price based on a 2% retention rate of the demo downloads to accommodate breakeven + next game + 5% profit for op-cap.

    Rinse and repeat as necessary.

  • ShinkanTrain@lemmy.ml
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    5 hours ago

    We supposedly evolved to perceive values logarithmically. The difference between 1 to 3 should feel bigger than 3 to 5. Yet, the difference between $5 and $10 feels to me way more than the difference between $1 and $5.

    Maybe I’m just broke as shit and think $10 is a lot of money

  • altkey (he\him)@lemmy.dbzer0.com
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    3 hours ago

    1.99 prices > 2.00 prices

    Maybe I adapted to that with time, like .99 always felt like a scam pricing strategy, but for me everything involving number nine is worse than, say 1.20. Double nines are the worst. Flat prices with zeroes make me more confident and interested somehow.