• SpaceNoodle@lemmy.world
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    10 hours ago

    It wasn’t free cash, since the ports cost money to make … but they are throwing money away, especially with all the money down the hole on Ghost of Yōtei.

    • Apeman42@lemmy.world
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      8 hours ago

      It’s like having a machine where you put a $5 bill in and a $50 bill comes out, but these chucklefucks are going “I dunno, five whole dollars? Seems expensive.”

    • jackal@feddit.uk
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      10 hours ago

      Ghost of Yotei would’ve been a day one purchase for me and I am heartbroken.

      • Pissmidget@lemmy.world
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        9 hours ago

        Same. I will not, however, be buying a console for it.

        I got my pc for gaming, it even lets me tweak accessibility through various controller types, trainers (for single player games), and input mapping when my hand is acting up, allowing me to enjoy games when I would otherwise be unable to.

        Shame, I would have loved to play it.

    • Nibodhika@lemmy.world
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      6 hours ago

      There’s no way in hell those games don’t run on PC, you think every dev/artist/designer/etc has their own Playstation devkit for testing things? There was work needed, probably related to PSN and some other optional things that can be turned off for dev builds, but I guarantee you the games were running on PC before anyone even considered porting them.

      • MrFinnbean@lemmy.world
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        5 hours ago

        They run on pc sure. On the spesific spects computers they use. They need things like support for different resolution. Work arounds for the controller only features. If you want to make things like mouse control feel good, it needs lot of fiddling. Optimizing for million different hardware possibilities, error handling, launching, settings, key bindings and propably million other things i cant think right now.

        Its not just flicking a switch.

        • jtrek@startrek.website
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          3 hours ago

          Optimizing for million different hardware possibilities

          I’m pretty sure modern development has APIs that abstract a lot of that away from you. It’s not 1999 when you need to talk directly to the hardware anymore

        • Nibodhika@lemmy.world
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          4 hours ago

          I’m not saying it’s just flipping a switch, but it’s also not the monster that people make it out to be. Porting a game to a console is usually a lot harder, but the vast majority of things should work on a PC already as they were probably developed and tested on a PC.

          • Oodlenoodlenoo@lemmy.zip
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            4 hours ago

            Honestly emulations been around for ever idk how many games I’ve played on PC that I shouldn’t have been able to. It’s just a matter of when not if