• Voroxpete@sh.itjust.works
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    7 days ago

    “Capitalism is when pay money for things. I am very smart.”

    Jesus Christ, I am begging people to actually learn what capitalism is before writing takes likes this.

    • propitiouspanda@lemmy.cafe
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      5 days ago

      I think it has more to do with how much they’re charging rather than them charging anything at all.

      i.e. They’re maximizing profit off of people’s low standards by charging the most people are willing to pay while giving the least they’re willing to accept.

      If this honestly had to be spelled out for you and you’re not just being willfully ignorant, you should really get some remedial education before shitting on others.

    • CheeseNoodle@lemmy.world
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      6 days ago

      These days its increasingly ‘capitalism is when you pay money for the chance to have a thing’

        • CheeseNoodle@lemmy.world
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          5 days ago

          Chance as in gambling, so often you don’t even get what you pay for even with ‘reputable’ brands. This is particularly bad with appliances.

  • TommySoda@lemmy.world
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    7 days ago

    I’m sure if it was up to the developers and creative minds behind the game this would have never been an issue. Sure, things like inflation have made the process of making games more expensive, but it’s not like the extra money is going to actually go back to the developers. I’m so sick of this “games are more expensive to make” bullshit while they treat their employees like garbage and make them work ungodly hours. Micro$oft makes more money in one day than most of us or any of the developers will ever see in our entire lifetimes yet they need to lecture us on why we need to give them more money.

    To be clear, I hold no grudge against the actual developers of this game. The first one was pretty decent and I’m sure this next one will be relatively good as well. But remember that we are talking about the company that forced Arkane to make Redfall when they had no desire to make it, and after it failed fired everyone at Arkane Austin and closed the studio. This isn’t about making their money back to cover the cost of development, it’s about making as much profit as possible with the least amount of effort possible.

    • WhiskyTangoFoxtrot@lemmy.world
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      6 days ago

      Games continue to get cheaper to make as middleware improves and advancing hardware lessens the need for optimisation. If companies choose to spend more on games despite this then that’s their problem.

  • Quazatron@lemmy.world
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    7 days ago

    Well, for starters, games are going to get more expensive.

    That is their prerogative. Mine is not buying overpriced games.

  • propitiouspanda@lemmy.cafe
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    5 days ago

    Yeah, it doesn’t surprise me.

    Just gonna be another torrent for me.

    Fuck these hypocrites. They’re all greedy, entitled consumerists.

  • commander@lemmy.world
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    6 days ago

    Play that years down the line. The first one was OK but I paid like $15 for it with the expansion. Obsidian hasn’t had a clear jump in quality since the MS purchase. Possibly even signs of writing regression with Avowed so can’t imagine much hype for this game

    • Jakeroxs@sh.itjust.works
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      5 days ago

      Grounded is fun, and 2 is right around the corner, though they did (and plan similarly for 2) to release it in phases in early access and gather community feedback at every step

  • katze@lemmy.cafe
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    7 days ago

    I guess the author learned that being anti-capitalist is somewhat trendy and couldn’t resist writing this opus. But this has nothing to do with the game or games in general.

  • UnfortunateShort@lemmy.world
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    7 days ago

    Of course you can - if an adequate share of that money goes to the devs, the only issue is the money that doesn’t go to the devs. And they very likely don’t have much control over that money

    • Gronk@aussie.zone
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      5 days ago

      It’s crazy to think that a handful of people who have floated around Obsidian/Interplay/Black Isle have created (in my opinion) some of the best games to have ever existed.

      You put a name like Chris Avellone or Tim Cain onto a project and I’m going to pay more attention to it than any AAA with millions put into trailers and other bullshit to sell you down the river.

  • Net_Runner :~$@lemmy.zip
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    5 days ago

    Avowed was cool but not really worth the 70. I doubt TOW2 is worth 80, and specifically especially because Microsoft/ActiBlizzard is just following the Nintendo train, which is what everyone knew was going to happen with triple A studios.