• HatchetHaro@pawb.social
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    13 hours ago

    unreal engine game developer here: it’s your fuckin’ responsibility to debug and optimize your game, not unreal engine’s.

    • filcuk@lemmy.zip
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      12 hours ago

      You gave them a hammer and their nail has not gone in straight?
      Clearly your fault. And the hammer’s.

  • MonkderVierte@lemmy.zip
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    12 hours ago

    Yeah, i could. Or you could optimize your assets and figure out how to add graphics profiles instead.

  • Echo Dot@feddit.uk
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    16 hours ago

    If your engine is crap then you don’t get brownie points because it’s custom.

    After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

    • Alchalide@lemmy.world
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      14 hours ago

      Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.

      • filcuk@lemmy.zip
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        12 hours ago

        Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
        Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
        I understand that those were limitations of the engine, but it could just be speculation.

    • Postimo@lemmy.zip
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      15 hours ago

      Anything ever come of this creep and his “favorite magic tricks” usb drive?

        • redhorsejacket@lemmy.world
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          13 hours ago

          more info than you could ever want about Pitchford’s porn habits

          In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.

  • zerofk@lemmy.zip
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    1 day ago

    Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

    • Echo Dot@feddit.uk
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      16 hours ago

      I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.

      It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.

  • RizzRustbolt@lemmy.world
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    1 day ago

    Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.

  • But_my_mom_says_im_cool@lemmy.world
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    19 hours ago

    I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap. It’s like they gave up after part 2

    • Echo Dot@feddit.uk
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      16 hours ago

      I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?